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	<id>http://www.wlabsocks.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Banner</id>
	<title>Banner - Revision history</title>
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	<updated>2026-04-05T17:45:05Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://www.wlabsocks.com/wiki/index.php?title=Banner&amp;diff=916&amp;oldid=prev</id>
		<title>Tayfunwiki: Created page with &quot;== &lt;code&gt;Banner&lt;/code&gt; Property in Clan Class ==  === Overview === The &lt;code&gt;Banner&lt;/code&gt; property in the Clan class represents the visual symbol or emblem of the clan, typically depicted as a flag or icon. This property plays a crucial role in visually distinguishing different clans within the game.  === Property Definition === &lt;syntaxhighlight lang=&quot;c#&quot;&gt; public Sprite Banner { get; private set; } &lt;/syntaxhighlight&gt;  == &lt;code&gt;Banner&lt;/code&gt; Property in Clan Class ==  ==...&quot;</title>
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		<updated>2024-01-05T00:12:34Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;== &amp;lt;code&amp;gt;Banner&amp;lt;/code&amp;gt; Property in Clan Class ==  === Overview === The &amp;lt;code&amp;gt;Banner&amp;lt;/code&amp;gt; property in the Clan class represents the visual symbol or emblem of the clan, typically depicted as a flag or icon. This property plays a crucial role in visually distinguishing different clans within the game.  === Property Definition === &amp;lt;syntaxhighlight lang=&amp;quot;c#&amp;quot;&amp;gt; public Sprite Banner { get; private set; } &amp;lt;/syntaxhighlight&amp;gt;  == &amp;lt;code&amp;gt;Banner&amp;lt;/code&amp;gt; Property in Clan Class ==  ==...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== &amp;lt;code&amp;gt;Banner&amp;lt;/code&amp;gt; Property in Clan Class ==&lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
The &amp;lt;code&amp;gt;Banner&amp;lt;/code&amp;gt; property in the Clan class represents the visual symbol or emblem of the clan, typically depicted as a flag or icon. This property plays a crucial role in visually distinguishing different clans within the game.&lt;br /&gt;
&lt;br /&gt;
=== Property Definition ===&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c#&amp;quot;&amp;gt;&lt;br /&gt;
public Sprite Banner { get; private set; }&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;code&amp;gt;Banner&amp;lt;/code&amp;gt; Property in Clan Class ==&lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
The &amp;lt;code&amp;gt;Banner&amp;lt;/code&amp;gt; property in the Clan class represents the visual symbol or emblem of the clan, typically depicted as a flag or icon. This property plays a crucial role in visually distinguishing different clans within the game.&lt;br /&gt;
&lt;br /&gt;
=== Property Definition ===&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
&lt;br /&gt;
* Type: &amp;lt;code&amp;gt;Sprite&amp;lt;/code&amp;gt;&lt;br /&gt;
* Accessibility: Publicly gettable, privately settable within the Clan class.&lt;br /&gt;
* Purpose: Provides a graphical representation of the clan's banner or emblem.&lt;br /&gt;
&lt;br /&gt;
=== Functionality ===&lt;br /&gt;
&lt;br /&gt;
* The &amp;lt;code&amp;gt;Banner&amp;lt;/code&amp;gt; property holds a &amp;lt;code&amp;gt;Sprite&amp;lt;/code&amp;gt; object that visually represents the clan's emblem or flag.&lt;br /&gt;
* It is used to visually identify the clan in various parts of the game, such as in clan menus, during dialogues, or on clan territories.&lt;br /&gt;
&lt;br /&gt;
=== Usage ===&lt;br /&gt;
This property is typically used in the game's user interface and other visual elements where a visual representation of the clan is required. It helps players quickly identify and associate with different clans in the game.&lt;br /&gt;
&lt;br /&gt;
=== Remarks ===&lt;br /&gt;
&lt;br /&gt;
* The design of the &amp;lt;code&amp;gt;Banner&amp;lt;/code&amp;gt; should be distinct and reflective of the clan's identity, culture, or values.&lt;br /&gt;
* It is a key element in creating a visually rich and immersive game world, enhancing the player's engagement with the game's social dynamics.&lt;/div&gt;</summary>
		<author><name>Tayfunwiki</name></author>
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