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	<id>http://www.wlabsocks.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Clan.ID</id>
	<title>Clan.ID - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://www.wlabsocks.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Clan.ID"/>
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	<updated>2026-05-07T20:06:19Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.39.5</generator>
	<entry>
		<id>http://www.wlabsocks.com/wiki/index.php?title=Clan.ID&amp;diff=914&amp;oldid=prev</id>
		<title>Tayfunwiki at 00:07, 5 January 2024</title>
		<link rel="alternate" type="text/html" href="http://www.wlabsocks.com/wiki/index.php?title=Clan.ID&amp;diff=914&amp;oldid=prev"/>
		<updated>2024-01-05T00:07:47Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:07, 4 January 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l26&quot;&gt;Line 26:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 26:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The uniqueness of the &amp;lt;code&amp;gt;ID&amp;lt;/code&amp;gt; property is crucial to ensure that each clan can be distinctly recognized and managed within the game's systems.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The uniqueness of the &amp;lt;code&amp;gt;ID&amp;lt;/code&amp;gt; property is crucial to ensure that each clan can be distinctly recognized and managed within the game's systems.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Developers should ensure that the ID is set correctly and remains consistent across game sessions for any persistence or save/load functionality.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The &amp;lt;code&amp;gt;ID&amp;lt;/code&amp;gt; is often used in conjunction with other clan properties to fully represent a clan's attributes and relationships within the game world.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The &amp;lt;code&amp;gt;ID&amp;lt;/code&amp;gt; is often used in conjunction with other clan properties to fully represent a clan's attributes and relationships within the game world.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tayfunwiki</name></author>
	</entry>
	<entry>
		<id>http://www.wlabsocks.com/wiki/index.php?title=Clan.ID&amp;diff=912&amp;oldid=prev</id>
		<title>Tayfunwiki: Created page with &quot;== &lt;code&gt;ID&lt;/code&gt; Property in Clan Class ==  === Overview === The &lt;code&gt;ID&lt;/code&gt; property in the Clan class represents the unique identifier of a clan. This property is critical for distinguishing between different clans within the game, especially in scenarios involving multiple clans with potentially similar characteristics.  === Property Definition === &lt;syntaxhighlight lang=&quot;c#&quot;&gt; public string ID { get; private set; } &lt;/syntaxhighlight&gt;  === Description ===  * Type:...&quot;</title>
		<link rel="alternate" type="text/html" href="http://www.wlabsocks.com/wiki/index.php?title=Clan.ID&amp;diff=912&amp;oldid=prev"/>
		<updated>2024-01-05T00:03:58Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;== &amp;lt;code&amp;gt;ID&amp;lt;/code&amp;gt; Property in Clan Class ==  === Overview === The &amp;lt;code&amp;gt;ID&amp;lt;/code&amp;gt; property in the Clan class represents the unique identifier of a clan. This property is critical for distinguishing between different clans within the game, especially in scenarios involving multiple clans with potentially similar characteristics.  === Property Definition === &amp;lt;syntaxhighlight lang=&amp;quot;c#&amp;quot;&amp;gt; public string ID { get; private set; } &amp;lt;/syntaxhighlight&amp;gt;  === Description ===  * Type:...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== &amp;lt;code&amp;gt;ID&amp;lt;/code&amp;gt; Property in Clan Class ==&lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
The &amp;lt;code&amp;gt;ID&amp;lt;/code&amp;gt; property in the Clan class represents the unique identifier of a clan. This property is critical for distinguishing between different clans within the game, especially in scenarios involving multiple clans with potentially similar characteristics.&lt;br /&gt;
&lt;br /&gt;
=== Property Definition ===&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c#&amp;quot;&amp;gt;&lt;br /&gt;
public string ID { get; private set; }&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
&lt;br /&gt;
* Type: &amp;lt;code&amp;gt;string&amp;lt;/code&amp;gt;&lt;br /&gt;
* Accessibility: Publicly gettable, privately settable within the Clan class.&lt;br /&gt;
* Purpose: Uniquely identifies a clan within the game.&lt;br /&gt;
&lt;br /&gt;
=== Functionality ===&lt;br /&gt;
&lt;br /&gt;
* The &amp;lt;code&amp;gt;ID&amp;lt;/code&amp;gt; property holds a unique string that serves as the identifier for a clan.&lt;br /&gt;
* It's essential for referencing specific clans in game logic, such as when determining clan affiliations, managing clan-specific resources or actions, or implementing clan-based narrative elements.&lt;br /&gt;
&lt;br /&gt;
=== Usage ===&lt;br /&gt;
This property is typically used in game systems that require identification or retrieval of specific clans. It's particularly relevant in games with complex social structures, where clans play a significant role in gameplay or narrative.&lt;br /&gt;
&lt;br /&gt;
=== Remarks ===&lt;br /&gt;
&lt;br /&gt;
* The uniqueness of the &amp;lt;code&amp;gt;ID&amp;lt;/code&amp;gt; property is crucial to ensure that each clan can be distinctly recognized and managed within the game's systems.&lt;br /&gt;
* Developers should ensure that the ID is set correctly and remains consistent across game sessions for any persistence or save/load functionality.&lt;br /&gt;
* The &amp;lt;code&amp;gt;ID&amp;lt;/code&amp;gt; is often used in conjunction with other clan properties to fully represent a clan's attributes and relationships within the game world.&lt;/div&gt;</summary>
		<author><name>Tayfunwiki</name></author>
	</entry>
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