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	<id>http://www.wlabsocks.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Clans</id>
	<title>Clans - Revision history</title>
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	<updated>2026-05-12T23:59:27Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://www.wlabsocks.com/wiki/index.php?title=Clans&amp;diff=843&amp;oldid=prev</id>
		<title>Tayfunwiki: Created page with &quot;== &lt;code&gt;Clans&lt;/code&gt; Property in IM Class ==  === Overview === The &lt;code&gt;Clans&lt;/code&gt; property in the IM (Intrigue Manager) class grants access to the collection of clans active in the game during runtime.  === Description ===  * Property Type: &lt;code&gt;IEnumerable&lt;Clan&gt;&lt;/code&gt; * Accessibility: Public and Static * Functionality: ** Returns an enumerable collection of &lt;code&gt;Clan&lt;/code&gt; objects. ** Reflects all clans that are currently active within the game's runtime enviro...&quot;</title>
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		<updated>2024-01-04T17:39:37Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;== &amp;lt;code&amp;gt;Clans&amp;lt;/code&amp;gt; Property in IM Class ==  === Overview === The &amp;lt;code&amp;gt;Clans&amp;lt;/code&amp;gt; property in the IM (Intrigue Manager) class grants access to the collection of clans active in the game during runtime.  === Description ===  * Property Type: &amp;lt;code&amp;gt;IEnumerable&amp;lt;Clan&amp;gt;&amp;lt;/code&amp;gt; * Accessibility: Public and Static * Functionality: ** Returns an enumerable collection of &amp;lt;code&amp;gt;Clan&amp;lt;/code&amp;gt; objects. ** Reflects all clans that are currently active within the game&amp;#039;s runtime enviro...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== &amp;lt;code&amp;gt;Clans&amp;lt;/code&amp;gt; Property in IM Class ==&lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
The &amp;lt;code&amp;gt;Clans&amp;lt;/code&amp;gt; property in the IM (Intrigue Manager) class grants access to the collection of clans active in the game during runtime.&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
&lt;br /&gt;
* Property Type: &amp;lt;code&amp;gt;IEnumerable&amp;lt;Clan&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
* Accessibility: Public and Static&lt;br /&gt;
* Functionality:&lt;br /&gt;
** Returns an enumerable collection of &amp;lt;code&amp;gt;Clan&amp;lt;/code&amp;gt; objects.&lt;br /&gt;
** Reflects all clans that are currently active within the game's runtime environment.&lt;br /&gt;
** The collection is dynamically updated to mirror the ongoing state and changes of clans in the game.&lt;br /&gt;
&lt;br /&gt;
=== Usage ===&lt;br /&gt;
This property is essential for retrieving and managing information about active clans, facilitating clan-based interactions, strategies, and narrative developments within the game.&lt;br /&gt;
&lt;br /&gt;
=== Example of Usage ===&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c#&amp;quot;&amp;gt;&lt;br /&gt;
public class ClanManagement : MonoBehaviour {&lt;br /&gt;
    void DisplayActiveClans() {&lt;br /&gt;
        var clans = IM.Clans;&lt;br /&gt;
&lt;br /&gt;
        foreach (var clan in clans) {&lt;br /&gt;
            Debug.Log(&amp;quot;Clan Name: &amp;quot; + clan.ClanName);&lt;br /&gt;
            Debug.Log(&amp;quot;Clan Members Count: &amp;quot; + clan.MemberCount);&lt;br /&gt;
            // Additional logic for each clan&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Description: ====&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;DisplayActiveClans&amp;lt;/code&amp;gt;: Iterates through the active clans, logging information such as each clan's name and the count of its members. This can be used for UI displays, game analytics, or other purposes.&lt;br /&gt;
&lt;br /&gt;
=== Remarks ===&lt;br /&gt;
&lt;br /&gt;
* The &amp;lt;code&amp;gt;Clans&amp;lt;/code&amp;gt; property is a vital tool in games where clans or similar groups play a central role in the gameplay or story.&lt;br /&gt;
* It provides real-time access to clan data, essential for dynamic game scenarios where player actions or game events might influence clan status.&lt;br /&gt;
* Effective utilization of this property can lead to rich, engaging gameplay experiences, particularly in strategy games, role-playing games, or any genre involving social dynamics and group affiliations.&lt;/div&gt;</summary>
		<author><name>Tayfunwiki</name></author>
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