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	<title>Culture.ID - Revision history</title>
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	<updated>2026-04-18T14:26:29Z</updated>
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		<title>Tayfunwiki: Created page with &quot;== &lt;code&gt;ID&lt;/code&gt; Property in Culture Class ==  === Overview === The &lt;code&gt;ID&lt;/code&gt; property in the Culture class serves as a unique identifier for each culture within a game. This property is vital in scenarios where distinct cultural identities play an integral role in the game mechanics, storytelling, or character interactions.  === Property Definition === &lt;syntaxhighlight lang=&quot;c#&quot;&gt; [field: SerializeField] public string ID { get; private set; } &lt;/syntaxhighlight&gt;...&quot;</title>
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		<updated>2024-01-05T03:40:06Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;== &amp;lt;code&amp;gt;ID&amp;lt;/code&amp;gt; Property in Culture Class ==  === Overview === The &amp;lt;code&amp;gt;ID&amp;lt;/code&amp;gt; property in the Culture class serves as a unique identifier for each culture within a game. This property is vital in scenarios where distinct cultural identities play an integral role in the game mechanics, storytelling, or character interactions.  === Property Definition === &amp;lt;syntaxhighlight lang=&amp;quot;c#&amp;quot;&amp;gt; [field: SerializeField] public string ID { get; private set; } &amp;lt;/syntaxhighlight&amp;gt;...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== &amp;lt;code&amp;gt;ID&amp;lt;/code&amp;gt; Property in Culture Class ==&lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
The &amp;lt;code&amp;gt;ID&amp;lt;/code&amp;gt; property in the Culture class serves as a unique identifier for each culture within a game. This property is vital in scenarios where distinct cultural identities play an integral role in the game mechanics, storytelling, or character interactions.&lt;br /&gt;
&lt;br /&gt;
=== Property Definition ===&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c#&amp;quot;&amp;gt;&lt;br /&gt;
[field: SerializeField] public string ID { get; private set; }&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
&lt;br /&gt;
* The &amp;lt;code&amp;gt;ID&amp;lt;/code&amp;gt; property is a string that is serialized by Unity, allowing it to be set within the Unity Editor.&lt;br /&gt;
* It is a read-only property (&amp;lt;code&amp;gt;private set&amp;lt;/code&amp;gt;), ensuring that its value is set within the class or in the Unity Editor, but cannot be modified externally.&lt;br /&gt;
&lt;br /&gt;
=== Usage ===&lt;br /&gt;
This property is particularly important in games with diverse cultures, including:&lt;br /&gt;
&lt;br /&gt;
* Role-playing games where characters belong to different cultures with unique traditions and values.&lt;br /&gt;
* Strategy games where various cultures may have distinct abilities or characteristics.&lt;br /&gt;
* Games where cultural background impacts narrative decisions or player interactions.&lt;br /&gt;
&lt;br /&gt;
=== Example of Usage ===&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c#&amp;quot;&amp;gt;&lt;br /&gt;
public class DisplayPlayerCultureID : MonoBehaviour {&lt;br /&gt;
    void Start() {&lt;br /&gt;
        Culture playerCulture = IM.Player.Culture;&lt;br /&gt;
        if (playerCulture != null) {&lt;br /&gt;
            Debug.Log($&amp;quot;Player's Culture ID: {playerCulture.ID}&amp;quot;);&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;Here's a conceptual example of how to access the &amp;lt;code&amp;gt;ID&amp;lt;/code&amp;gt; of the player's culture:&lt;br /&gt;
&lt;br /&gt;
==== Description ====&lt;br /&gt;
&lt;br /&gt;
* This example retrieves the &amp;lt;code&amp;gt;ID&amp;lt;/code&amp;gt; of the player's assigned culture (&amp;lt;code&amp;gt;playerCulture&amp;lt;/code&amp;gt;) and logs it.&lt;br /&gt;
* It illustrates a basic method to access and display the unique identifier of a culture assigned to a player.&lt;br /&gt;
&lt;br /&gt;
=== Remarks ===&lt;br /&gt;
&lt;br /&gt;
* The &amp;lt;code&amp;gt;ID&amp;lt;/code&amp;gt; property is crucial for identifying and referencing different cultures within the game's world.&lt;br /&gt;
* It should be distinct and descriptive to avoid confusion and enhance gameplay clarity.&lt;br /&gt;
* This property is typically used alongside other cultural attributes for a more comprehensive portrayal of cultural diversity.&lt;/div&gt;</summary>
		<author><name>Tayfunwiki</name></author>
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