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	<title>Family.ID - Revision history</title>
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	<updated>2026-05-13T02:16:30Z</updated>
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		<id>http://www.wlabsocks.com/wiki/index.php?title=Family.ID&amp;diff=942&amp;oldid=prev</id>
		<title>Tayfunwiki: Created page with &quot;== &lt;code&gt;ID&lt;/code&gt; Property in Family Class ==  === Overview === The &lt;code&gt;ID&lt;/code&gt; property in the Family class is used to access the unique identifier of a family within the game. This property is essential for distinguishing one family from another, particularly in games where family lineage, relationships, and dynamics play a crucial role.  === Property Definition === &lt;syntaxhighlight lang=&quot;c#&quot;&gt; public string ID { get; private set; } &lt;/syntaxhighlight&gt;  === Descript...&quot;</title>
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		<updated>2024-01-05T02:15:26Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;== &amp;lt;code&amp;gt;ID&amp;lt;/code&amp;gt; Property in Family Class ==  === Overview === The &amp;lt;code&amp;gt;ID&amp;lt;/code&amp;gt; property in the Family class is used to access the unique identifier of a family within the game. This property is essential for distinguishing one family from another, particularly in games where family lineage, relationships, and dynamics play a crucial role.  === Property Definition === &amp;lt;syntaxhighlight lang=&amp;quot;c#&amp;quot;&amp;gt; public string ID { get; private set; } &amp;lt;/syntaxhighlight&amp;gt;  === Descript...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== &amp;lt;code&amp;gt;ID&amp;lt;/code&amp;gt; Property in Family Class ==&lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
The &amp;lt;code&amp;gt;ID&amp;lt;/code&amp;gt; property in the Family class is used to access the unique identifier of a family within the game. This property is essential for distinguishing one family from another, particularly in games where family lineage, relationships, and dynamics play a crucial role.&lt;br /&gt;
&lt;br /&gt;
=== Property Definition ===&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c#&amp;quot;&amp;gt;&lt;br /&gt;
public string ID { get; private set; }&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
&lt;br /&gt;
* Property Type: &amp;lt;code&amp;gt;string&amp;lt;/code&amp;gt;&lt;br /&gt;
* Access: Read-only&lt;br /&gt;
* Functionality: Provides the unique identifier (ID) of a family.&lt;br /&gt;
&lt;br /&gt;
=== Usage ===&lt;br /&gt;
This property is typically used to reference and manage different families within the game's world, enabling the tracking of family-related activities, events, and dynamics. It is particularly valuable in scenarios where the player's actions or choices impact various families or where the game involves complex family trees.&lt;br /&gt;
&lt;br /&gt;
=== Example of Usage ===&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c#&amp;quot;&amp;gt;&lt;br /&gt;
public class FamilyManager : MonoBehaviour {&lt;br /&gt;
    void Start() {&lt;br /&gt;
        Family playerFamily = IM.Player.Family;&lt;br /&gt;
        if (playerFamily != null) {&lt;br /&gt;
            Debug.Log($&amp;quot;Player's family ID: {playerFamily.ID}&amp;quot;);&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Description ====&lt;br /&gt;
&lt;br /&gt;
* This example demonstrates how to retrieve and log the unique ID of the player's family.&lt;br /&gt;
* Accessing the &amp;lt;code&amp;gt;ID&amp;lt;/code&amp;gt; property helps identify and work with the player's family within the game's narrative and mechanics.&lt;br /&gt;
&lt;br /&gt;
=== Remarks ===&lt;br /&gt;
&lt;br /&gt;
* The &amp;lt;code&amp;gt;ID&amp;lt;/code&amp;gt; property is a fundamental part of family management in games with intricate family systems.&lt;br /&gt;
* It facilitates the implementation of features such as family trees, inheritance, alliances, and feuds.&lt;/div&gt;</summary>
		<author><name>Tayfunwiki</name></author>
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