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	<title>Family.Members - Revision history</title>
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	<updated>2026-05-12T23:27:50Z</updated>
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		<id>http://www.wlabsocks.com/wiki/index.php?title=Family.Members&amp;diff=947&amp;oldid=prev</id>
		<title>Tayfunwiki: Created page with &quot;== &lt;code&gt;Members&lt;/code&gt; Property in Family Class ==  === Overview === The &lt;code&gt;Members&lt;/code&gt; property in the Family class is used to access the collection of individuals belonging to a particular family. This property is crucial in games where family structures and relationships are key elements, affecting dynamics such as alliances, inheritances, and storylines.  === Property Definition === &lt;syntaxhighlight lang=&quot;c#&quot;&gt; public IEnumerable&lt;Actor&gt; Members =&gt; members; &lt;/sy...&quot;</title>
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		<updated>2024-01-05T02:19:03Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;== &amp;lt;code&amp;gt;Members&amp;lt;/code&amp;gt; Property in Family Class ==  === Overview === The &amp;lt;code&amp;gt;Members&amp;lt;/code&amp;gt; property in the Family class is used to access the collection of individuals belonging to a particular family. This property is crucial in games where family structures and relationships are key elements, affecting dynamics such as alliances, inheritances, and storylines.  === Property Definition === &amp;lt;syntaxhighlight lang=&amp;quot;c#&amp;quot;&amp;gt; public IEnumerable&amp;lt;Actor&amp;gt; Members =&amp;gt; members; &amp;lt;/sy...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== &amp;lt;code&amp;gt;Members&amp;lt;/code&amp;gt; Property in Family Class ==&lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
The &amp;lt;code&amp;gt;Members&amp;lt;/code&amp;gt; property in the Family class is used to access the collection of individuals belonging to a particular family. This property is crucial in games where family structures and relationships are key elements, affecting dynamics such as alliances, inheritances, and storylines.&lt;br /&gt;
&lt;br /&gt;
=== Property Definition ===&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c#&amp;quot;&amp;gt;&lt;br /&gt;
public IEnumerable&amp;lt;Actor&amp;gt; Members =&amp;gt; members;&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
&lt;br /&gt;
* Property Type: &amp;lt;code&amp;gt;IEnumerable&amp;lt;Actor&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
* Access: Read-only&lt;br /&gt;
* Functionality: Retrieves a collection of &amp;lt;code&amp;gt;Actor&amp;lt;/code&amp;gt; objects representing the members of the family.&lt;br /&gt;
&lt;br /&gt;
=== Usage ===&lt;br /&gt;
The property is essential for managing family-related activities and interactions within the game. It allows for the tracking of family members, understanding family dynamics, and implementing mechanics related to lineage, heritage, and familial roles.&lt;br /&gt;
&lt;br /&gt;
=== Example of Usage ===&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c#&amp;quot;&amp;gt;&lt;br /&gt;
public class FamilyMembersDisplay : MonoBehaviour {&lt;br /&gt;
    void Start() {&lt;br /&gt;
        Family playerFamily = IM.Player.Family;&lt;br /&gt;
        if (playerFamily != null) {&lt;br /&gt;
            foreach (Actor member in playerFamily.Members) {&lt;br /&gt;
                Debug.Log($&amp;quot;Family Member: {member.Name}&amp;quot;);&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Description ====&lt;br /&gt;
&lt;br /&gt;
* In this example, the &amp;lt;code&amp;gt;Members&amp;lt;/code&amp;gt; property is used to iterate over and display the names of all members of the player's family.&lt;br /&gt;
* This can be useful for gameplay features such as displaying a family tree or managing family-based quests.&lt;br /&gt;
&lt;br /&gt;
=== Remarks ===&lt;br /&gt;
&lt;br /&gt;
* The &amp;lt;code&amp;gt;Members&amp;lt;/code&amp;gt; property is essential for creating a sense of belonging and interconnectedness within the game's social structures.&lt;br /&gt;
* It enables developers to craft stories and scenarios that revolve around family ties and relationships.&lt;/div&gt;</summary>
		<author><name>Tayfunwiki</name></author>
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