<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>http://www.wlabsocks.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Gender</id>
	<title>Gender - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://www.wlabsocks.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Gender"/>
	<link rel="alternate" type="text/html" href="http://www.wlabsocks.com/wiki/index.php?title=Gender&amp;action=history"/>
	<updated>2026-05-12T23:27:09Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.39.5</generator>
	<entry>
		<id>http://www.wlabsocks.com/wiki/index.php?title=Gender&amp;diff=680&amp;oldid=prev</id>
		<title>Tayfunwiki: Created page with &quot;== &lt;code&gt;Gender&lt;/code&gt; Property in Actor Class ==  === Overview === The &lt;code&gt;Gender&lt;/code&gt; property in the &lt;code&gt;Actor&lt;/code&gt; class is used to specify the gender of an actor. This property is integral to defining the actor's identity and can play a significant role in the game's dynamics, narrative, and character interactions.  === Syntax === &lt;syntaxhighlight lang=&quot;c#&quot;&gt; public IGender Gender { get; protected set; } &lt;/syntaxhighlight&gt;  === Description ===  * Property Typ...&quot;</title>
		<link rel="alternate" type="text/html" href="http://www.wlabsocks.com/wiki/index.php?title=Gender&amp;diff=680&amp;oldid=prev"/>
		<updated>2023-12-22T11:55:21Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;== &amp;lt;code&amp;gt;Gender&amp;lt;/code&amp;gt; Property in Actor Class ==  === Overview === The &amp;lt;code&amp;gt;Gender&amp;lt;/code&amp;gt; property in the &amp;lt;code&amp;gt;Actor&amp;lt;/code&amp;gt; class is used to specify the gender of an actor. This property is integral to defining the actor&amp;#039;s identity and can play a significant role in the game&amp;#039;s dynamics, narrative, and character interactions.  === Syntax === &amp;lt;syntaxhighlight lang=&amp;quot;c#&amp;quot;&amp;gt; public IGender Gender { get; protected set; } &amp;lt;/syntaxhighlight&amp;gt;  === Description ===  * Property Typ...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== &amp;lt;code&amp;gt;Gender&amp;lt;/code&amp;gt; Property in Actor Class ==&lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
The &amp;lt;code&amp;gt;Gender&amp;lt;/code&amp;gt; property in the &amp;lt;code&amp;gt;Actor&amp;lt;/code&amp;gt; class is used to specify the gender of an actor. This property is integral to defining the actor's identity and can play a significant role in the game's dynamics, narrative, and character interactions.&lt;br /&gt;
&lt;br /&gt;
=== Syntax ===&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c#&amp;quot;&amp;gt;&lt;br /&gt;
public IGender Gender { get; protected set; }&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
&lt;br /&gt;
* Property Type: &amp;lt;code&amp;gt;IGender&amp;lt;/code&amp;gt;. The &amp;lt;code&amp;gt;Gender&amp;lt;/code&amp;gt; property is of the enum type &amp;lt;code&amp;gt;IGender&amp;lt;/code&amp;gt;, which represents the gender of an actor.&lt;br /&gt;
* Accessibility: Publicly readable but can only be modified within the &amp;lt;code&amp;gt;Actor&amp;lt;/code&amp;gt; class or its subclasses, as indicated by the &amp;lt;code&amp;gt;protected set&amp;lt;/code&amp;gt; modifier. This ensures that the actor's gender is assigned in a controlled manner and not altered arbitrarily.&lt;br /&gt;
* Enum Definition:&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c#&amp;quot;&amp;gt;&lt;br /&gt;
/// &amp;lt;summary&amp;gt;&lt;br /&gt;
/// Specifies the gender of an actor.&lt;br /&gt;
/// &amp;lt;/summary&amp;gt;&lt;br /&gt;
public enum IGender {&lt;br /&gt;
    /// &amp;lt;summary&amp;gt;&lt;br /&gt;
    /// Indicates a male actor.&lt;br /&gt;
    /// &amp;lt;/summary&amp;gt;&lt;br /&gt;
    Male = 0,&lt;br /&gt;
&lt;br /&gt;
    /// &amp;lt;summary&amp;gt;&lt;br /&gt;
    /// Indicates a female actor.&lt;br /&gt;
    /// &amp;lt;/summary&amp;gt;&lt;br /&gt;
    Female = 1&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;Male&amp;lt;/code&amp;gt;: Indicates a male actor.&lt;br /&gt;
* &amp;lt;code&amp;gt;Female&amp;lt;/code&amp;gt;: Indicates a female actor.&lt;br /&gt;
&lt;br /&gt;
=== Purpose ===&lt;br /&gt;
The &amp;lt;code&amp;gt;Gender&amp;lt;/code&amp;gt; property is essential for depicting the actor's gender, which can influence various aspects of the game such as character design, storyline development, dialogue options, and interaction with other characters.&lt;br /&gt;
&lt;br /&gt;
=== Usage ===&lt;br /&gt;
This property is used to access the gender of an actor, which can be a determining factor in gameplay logic, such as gender-specific roles, actions, or narrative branches.&lt;br /&gt;
&lt;br /&gt;
==== Example: ====&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c#&amp;quot;&amp;gt;&lt;br /&gt;
if (someActor.Gender == IGender.Female) {&lt;br /&gt;
    // Execute logic specific to female actors&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;In this example, the game logic is tailored based on the actor being identified as female.&lt;br /&gt;
&lt;br /&gt;
=== Remarks ===&lt;br /&gt;
&lt;br /&gt;
* The use of an enumeration for gender ensures clarity and consistency in how gender is represented and managed within the game.&lt;br /&gt;
* The &amp;lt;code&amp;gt;protected set&amp;lt;/code&amp;gt; access level helps maintain the integrity of the actor's gender, ensuring it is set and modified in a meaningful and deliberate way.&lt;br /&gt;
* The &amp;lt;code&amp;gt;Gender&amp;lt;/code&amp;gt; property is crucial in games where the character's gender affects their experiences, opportunities, and interactions within the game world.&lt;/div&gt;</summary>
		<author><name>Tayfunwiki</name></author>
	</entry>
</feed>