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	<title>GetClan - Revision history</title>
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	<updated>2026-04-12T05:13:37Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://www.wlabsocks.com/wiki/index.php?title=GetClan&amp;diff=1004&amp;oldid=prev</id>
		<title>Tayfunwiki: Created page with &quot;=== IM Class - &lt;code&gt;GetClan&lt;/code&gt; Method ===  ==== Overview ==== The &lt;code&gt;GetClan&lt;/code&gt; method in the IM class is used to retrieve a clan within the game based on its name or ID.  ==== Syntax ==== &lt;syntaxhighlight lang=&quot;c#&quot;&gt; public static Clan GetClan(string clanNameOrID); &lt;/syntaxhighlight&gt;  ==== Description ==== This method searches for a clan in the game's active clan list using either the clan's name or its unique ID. If a match is found, it returns the correspon...&quot;</title>
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		<updated>2024-01-05T16:15:04Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;=== IM Class - &amp;lt;code&amp;gt;GetClan&amp;lt;/code&amp;gt; Method ===  ==== Overview ==== The &amp;lt;code&amp;gt;GetClan&amp;lt;/code&amp;gt; method in the IM class is used to retrieve a clan within the game based on its name or ID.  ==== Syntax ==== &amp;lt;syntaxhighlight lang=&amp;quot;c#&amp;quot;&amp;gt; public static Clan GetClan(string clanNameOrID); &amp;lt;/syntaxhighlight&amp;gt;  ==== Description ==== This method searches for a clan in the game&amp;#039;s active clan list using either the clan&amp;#039;s name or its unique ID. If a match is found, it returns the correspon...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;=== IM Class - &amp;lt;code&amp;gt;GetClan&amp;lt;/code&amp;gt; Method ===&lt;br /&gt;
&lt;br /&gt;
==== Overview ====&lt;br /&gt;
The &amp;lt;code&amp;gt;GetClan&amp;lt;/code&amp;gt; method in the IM class is used to retrieve a clan within the game based on its name or ID.&lt;br /&gt;
&lt;br /&gt;
==== Syntax ====&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c#&amp;quot;&amp;gt;&lt;br /&gt;
public static Clan GetClan(string clanNameOrID);&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Description ====&lt;br /&gt;
This method searches for a clan in the game's active clan list using either the clan's name or its unique ID. If a match is found, it returns the corresponding &amp;lt;code&amp;gt;Clan&amp;lt;/code&amp;gt; object.&lt;br /&gt;
&lt;br /&gt;
==== Example of Usage ====&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c#&amp;quot;&amp;gt;&lt;br /&gt;
public class ClanInfoDisplay : MonoBehaviour {&lt;br /&gt;
    void DisplayClanInfo() {&lt;br /&gt;
        // Retrieve a clan by name or ID&lt;br /&gt;
        var clan = IM.GetClan(&amp;quot;Arcanum&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
        // Check if the clan exists and display information&lt;br /&gt;
        if (clan != null) {&lt;br /&gt;
            Debug.Log($&amp;quot;Clan Name: {clan.ClanName}&amp;quot;);&lt;br /&gt;
            Debug.Log($&amp;quot;Clan Description: {clan.Description}&amp;quot;);&lt;br /&gt;
        } else {&lt;br /&gt;
            Debug.Log(&amp;quot;Clan not found.&amp;quot;);&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Remarks ====&lt;br /&gt;
&lt;br /&gt;
* This method is particularly useful for accessing clan information dynamically, such as in scenarios where the player interacts with various clans, or when clan information needs to be displayed or updated.&lt;br /&gt;
* It's important to ensure that the clan name or ID provided to the method matches exactly with those in the game's clan list for accurate retrieval.&lt;/div&gt;</summary>
		<author><name>Tayfunwiki</name></author>
	</entry>
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