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	<title>HasAunt - Revision history</title>
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	<updated>2026-05-12T23:27:51Z</updated>
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		<title>Tayfunwiki: Created page with &quot;== &lt;code&gt;HasAunt&lt;/code&gt; Property in Actor Class ==  === Overview === The &lt;code&gt;HasAunt&lt;/code&gt; property in the &lt;code&gt;Actor&lt;/code&gt; class is a boolean value indicating whether the actor has any living aunts. This property is important in games where extended family relationships, such as those with aunts, are significant to the narrative, character development, or gameplay.  === Syntax === &lt;syntaxhighlight lang=&quot;c#&quot;&gt; public bool HasAunt =&gt; Aunts(false).Any(); &lt;/syntaxhighli...&quot;</title>
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		<updated>2023-12-23T09:57:27Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;== &amp;lt;code&amp;gt;HasAunt&amp;lt;/code&amp;gt; Property in Actor Class ==  === Overview === The &amp;lt;code&amp;gt;HasAunt&amp;lt;/code&amp;gt; property in the &amp;lt;code&amp;gt;Actor&amp;lt;/code&amp;gt; class is a boolean value indicating whether the actor has any living aunts. This property is important in games where extended family relationships, such as those with aunts, are significant to the narrative, character development, or gameplay.  === Syntax === &amp;lt;syntaxhighlight lang=&amp;quot;c#&amp;quot;&amp;gt; public bool HasAunt =&amp;gt; Aunts(false).Any(); &amp;lt;/syntaxhighli...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== &amp;lt;code&amp;gt;HasAunt&amp;lt;/code&amp;gt; Property in Actor Class ==&lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
The &amp;lt;code&amp;gt;HasAunt&amp;lt;/code&amp;gt; property in the &amp;lt;code&amp;gt;Actor&amp;lt;/code&amp;gt; class is a boolean value indicating whether the actor has any living aunts. This property is important in games where extended family relationships, such as those with aunts, are significant to the narrative, character development, or gameplay.&lt;br /&gt;
&lt;br /&gt;
=== Syntax ===&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c#&amp;quot;&amp;gt;&lt;br /&gt;
public bool HasAunt =&amp;gt; Aunts(false).Any();&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
&lt;br /&gt;
* Property Type: &amp;lt;code&amp;gt;bool&amp;lt;/code&amp;gt;. The &amp;lt;code&amp;gt;HasAunt&amp;lt;/code&amp;gt; property determines if the actor has at least one living aunt.&lt;br /&gt;
* Property Logic: It employs the &amp;lt;code&amp;gt;Aunts&amp;lt;/code&amp;gt; method with the &amp;lt;code&amp;gt;inclusivePassive&amp;lt;/code&amp;gt; parameter set to &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;, which retrieves only living aunts. Then, the &amp;lt;code&amp;gt;.Any()&amp;lt;/code&amp;gt; method checks if the returned collection contains any elements.&lt;br /&gt;
* Purpose: The &amp;lt;code&amp;gt;HasAunt&amp;lt;/code&amp;gt; property is crucial for identifying the presence of living aunts in the actor's life. It can affect various aspects of gameplay, including familial dynamics, inheritance issues, social interactions, and character backstories.&lt;br /&gt;
&lt;br /&gt;
=== Usage ===&lt;br /&gt;
This property is used to ascertain if an actor has living aunts, influencing storylines, gameplay decisions, and character interactions, especially in contexts where familial ties are integral to the game.&lt;br /&gt;
&lt;br /&gt;
==== Example: ====&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c#&amp;quot;&amp;gt;&lt;br /&gt;
if (someActor.HasAunt) {&lt;br /&gt;
    // Execute logic specific to actors with living aunts&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;In this example, game logic or narrative elements are tailored based on the actor having living aunts.&lt;br /&gt;
&lt;br /&gt;
=== Remarks ===&lt;br /&gt;
&lt;br /&gt;
* Utilizing &amp;lt;code&amp;gt;Aunts(false).Any()&amp;lt;/code&amp;gt; provides an efficient way to determine the presence of living aunts, which is often the condition of interest in many game scenarios.&lt;br /&gt;
* The &amp;lt;code&amp;gt;HasAunt&amp;lt;/code&amp;gt; property is important in games where extended family relationships impact the storyline, character development, or gameplay decisions.&lt;br /&gt;
* This property adds richness to character development and enhances the complexity of the social and familial dynamics within the game world.&lt;/div&gt;</summary>
		<author><name>Tayfunwiki</name></author>
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