<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>http://www.wlabsocks.com/wiki/index.php?action=history&amp;feed=atom&amp;title=HasParent</id>
	<title>HasParent - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://www.wlabsocks.com/wiki/index.php?action=history&amp;feed=atom&amp;title=HasParent"/>
	<link rel="alternate" type="text/html" href="http://www.wlabsocks.com/wiki/index.php?title=HasParent&amp;action=history"/>
	<updated>2026-04-12T05:14:03Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.39.5</generator>
	<entry>
		<id>http://www.wlabsocks.com/wiki/index.php?title=HasParent&amp;diff=696&amp;oldid=prev</id>
		<title>Tayfunwiki: Created page with &quot;== &lt;code&gt;HasParent&lt;/code&gt; Property in Actor Class ==  === Overview === The &lt;code&gt;HasParent&lt;/code&gt; property in the &lt;code&gt;Actor&lt;/code&gt; class is a boolean value that indicates whether the actor has any living parents. This property is key in determining the actor's immediate family structure, essential in games where family dynamics and lineage play a significant role.  === Syntax === &lt;syntaxhighlight lang=&quot;c#&quot;&gt; public bool HasParent =&gt; Parents(false).Any(); &lt;/syntaxhighlig...&quot;</title>
		<link rel="alternate" type="text/html" href="http://www.wlabsocks.com/wiki/index.php?title=HasParent&amp;diff=696&amp;oldid=prev"/>
		<updated>2023-12-23T09:52:10Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;== &amp;lt;code&amp;gt;HasParent&amp;lt;/code&amp;gt; Property in Actor Class ==  === Overview === The &amp;lt;code&amp;gt;HasParent&amp;lt;/code&amp;gt; property in the &amp;lt;code&amp;gt;Actor&amp;lt;/code&amp;gt; class is a boolean value that indicates whether the actor has any living parents. This property is key in determining the actor&amp;#039;s immediate family structure, essential in games where family dynamics and lineage play a significant role.  === Syntax === &amp;lt;syntaxhighlight lang=&amp;quot;c#&amp;quot;&amp;gt; public bool HasParent =&amp;gt; Parents(false).Any(); &amp;lt;/syntaxhighlig...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== &amp;lt;code&amp;gt;HasParent&amp;lt;/code&amp;gt; Property in Actor Class ==&lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
The &amp;lt;code&amp;gt;HasParent&amp;lt;/code&amp;gt; property in the &amp;lt;code&amp;gt;Actor&amp;lt;/code&amp;gt; class is a boolean value that indicates whether the actor has any living parents. This property is key in determining the actor's immediate family structure, essential in games where family dynamics and lineage play a significant role.&lt;br /&gt;
&lt;br /&gt;
=== Syntax ===&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c#&amp;quot;&amp;gt;&lt;br /&gt;
public bool HasParent =&amp;gt; Parents(false).Any();&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
&lt;br /&gt;
* Property Type: &amp;lt;code&amp;gt;bool&amp;lt;/code&amp;gt;. The &amp;lt;code&amp;gt;HasParent&amp;lt;/code&amp;gt; property indicates whether the actor has at least one living parent.&lt;br /&gt;
* Property Logic: The property uses the &amp;lt;code&amp;gt;Parents&amp;lt;/code&amp;gt; method with the &amp;lt;code&amp;gt;inclusivePassive&amp;lt;/code&amp;gt; parameter set to &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;. This setting retrieves only living parents, and then the &amp;lt;code&amp;gt;.Any()&amp;lt;/code&amp;gt; method checks if the returned collection is not empty.&lt;br /&gt;
* Purpose: The &amp;lt;code&amp;gt;HasParent&amp;lt;/code&amp;gt; property is crucial for identifying if an actor has living parents, impacting storylines, character motivations, social interactions, and gameplay mechanics related to family relationships.&lt;br /&gt;
&lt;br /&gt;
=== Usage ===&lt;br /&gt;
This property is used to determine if an actor has living parents, influencing various elements of gameplay and narrative, especially in contexts where parental figures are significant.&lt;br /&gt;
&lt;br /&gt;
==== Example: ====&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c#&amp;quot;&amp;gt;&lt;br /&gt;
if (someActor.HasParent) {&lt;br /&gt;
    // Execute logic specific to actors with living parents&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;In this example, specific game logic is executed if &amp;lt;code&amp;gt;someActor&amp;lt;/code&amp;gt; has at least one living parent.&lt;br /&gt;
&lt;br /&gt;
=== Remarks ===&lt;br /&gt;
&lt;br /&gt;
* Utilizing &amp;lt;code&amp;gt;Parents(false).Any()&amp;lt;/code&amp;gt; provides a straightforward and efficient way to determine the presence of living parents.&lt;br /&gt;
* The &amp;lt;code&amp;gt;HasParent&amp;lt;/code&amp;gt; property is essential in games where an actor's family background influences their storyline, decisions, or interactions within the game world.&lt;br /&gt;
* This property adds depth to character development and offers opportunities for rich storytelling, particularly in narrative-driven or role-playing games.&lt;/div&gt;</summary>
		<author><name>Tayfunwiki</name></author>
	</entry>
</feed>