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	<title>JoinFamily - Revision history</title>
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	<updated>2026-05-12T23:27:51Z</updated>
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		<title>Tayfunwiki: Created page with &quot;== &lt;code&gt;JoinFamily&lt;/code&gt; Methods in Actor Class ==  === Overview === The &lt;code&gt;JoinFamily&lt;/code&gt; methods in the &lt;code&gt;Actor&lt;/code&gt; class are designed to enable an actor to join a specified family. There are two overloads of this method: one that takes a &lt;code&gt;Family&lt;/code&gt; object and another that takes a family name or ID as a string. These methods are crucial in games where family affiliations and dynamics play a significant role in character development, narrative pr...&quot;</title>
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		<updated>2023-12-23T10:44:00Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;== &amp;lt;code&amp;gt;JoinFamily&amp;lt;/code&amp;gt; Methods in Actor Class ==  === Overview === The &amp;lt;code&amp;gt;JoinFamily&amp;lt;/code&amp;gt; methods in the &amp;lt;code&amp;gt;Actor&amp;lt;/code&amp;gt; class are designed to enable an actor to join a specified family. There are two overloads of this method: one that takes a &amp;lt;code&amp;gt;Family&amp;lt;/code&amp;gt; object and another that takes a family name or ID as a string. These methods are crucial in games where family affiliations and dynamics play a significant role in character development, narrative pr...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== &amp;lt;code&amp;gt;JoinFamily&amp;lt;/code&amp;gt; Methods in Actor Class ==&lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
The &amp;lt;code&amp;gt;JoinFamily&amp;lt;/code&amp;gt; methods in the &amp;lt;code&amp;gt;Actor&amp;lt;/code&amp;gt; class are designed to enable an actor to join a specified family. There are two overloads of this method: one that takes a &amp;lt;code&amp;gt;Family&amp;lt;/code&amp;gt; object and another that takes a family name or ID as a string. These methods are crucial in games where family affiliations and dynamics play a significant role in character development, narrative progression, or gameplay mechanics.&lt;br /&gt;
&lt;br /&gt;
=== Method 1: Join Family by Object ===&lt;br /&gt;
&lt;br /&gt;
==== Syntax ====&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c#&amp;quot;&amp;gt;&lt;br /&gt;
public void JoinFamily(Family family, bool setOrigin = false)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Parameters ====&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;family&amp;lt;/code&amp;gt; (Family): The &amp;lt;code&amp;gt;Family&amp;lt;/code&amp;gt; object that the actor will join.&lt;br /&gt;
* &amp;lt;code&amp;gt;setOrigin&amp;lt;/code&amp;gt; (bool): Optional. If true, sets the specified family as the actor's origin family. Defaults to &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==== Description ====&lt;br /&gt;
This method allows the actor to join a family represented by a &amp;lt;code&amp;gt;Family&amp;lt;/code&amp;gt; object. Optionally, it can also set this family as the actor's origin family, which could be important for defining the actor's backstory and relationships.&lt;br /&gt;
&lt;br /&gt;
==== Usage ====&lt;br /&gt;
Used when the family to be joined is represented by a &amp;lt;code&amp;gt;Family&amp;lt;/code&amp;gt; object, providing a direct and specific way for actors to affiliate with a family within the game.&lt;br /&gt;
&lt;br /&gt;
=== Method 2: Join Family by Name or ID ===&lt;br /&gt;
&lt;br /&gt;
==== Syntax ====&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c#&amp;quot;&amp;gt;&lt;br /&gt;
public void JoinFamily(string familyNameOrId, bool setOrigin = false)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Parameters ====&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;familyNameOrId&amp;lt;/code&amp;gt; (string): The name or ID of the family to join.&lt;br /&gt;
* &amp;lt;code&amp;gt;setOrigin&amp;lt;/code&amp;gt; (bool): Optional. If true, sets the family (identified by name or ID) as the actor's origin family. Defaults to &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==== Description ====&lt;br /&gt;
This method enables the actor to join a family based on the family's name or ID. It offers the flexibility to associate an actor with a family when the family object is not directly accessible, using just the family's name or ID.&lt;br /&gt;
&lt;br /&gt;
==== Usage ====&lt;br /&gt;
Utilized when the specific &amp;lt;code&amp;gt;Family&amp;lt;/code&amp;gt; object is not available, and the family is instead identified by a name or ID. This method is particularly useful in scenarios where families need to be referenced or modified dynamically based on game events or player choices.&lt;br /&gt;
&lt;br /&gt;
=== Remarks ===&lt;br /&gt;
&lt;br /&gt;
* Both methods enhance the game's dynamics by allowing characters to change or affirm their family affiliations, impacting their role in the game world.&lt;br /&gt;
* The option to set the joined family as the actor's origin family adds depth to character backstories and can influence character arcs and relationships.&lt;br /&gt;
* These methods are essential in narrative-driven games, role-playing games, or any game where family heritage and lineage influence gameplay and story.&lt;/div&gt;</summary>
		<author><name>Tayfunwiki</name></author>
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