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	<id>http://www.wlabsocks.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Members</id>
	<title>Members - Revision history</title>
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	<updated>2026-05-12T22:58:12Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://www.wlabsocks.com/wiki/index.php?title=Members&amp;diff=918&amp;oldid=prev</id>
		<title>Tayfunwiki: Created page with &quot;== &lt;code&gt;Members&lt;/code&gt; Property in Clan Class ==  === Overview === The &lt;code&gt;Members&lt;/code&gt; property in the Clan class provides a collection of actors who are part of the clan. This property is crucial for representing the clan's population and its individual members within the game's world.  === Property Definition === &lt;syntaxhighlight lang=&quot;c#&quot;&gt; public IEnumerable&lt;Actor&gt; Members =&gt; members; &lt;/syntaxhighlight&gt;  === Description ===  * Type: &lt;code&gt;IEnumerable&lt;Actor&gt;&lt;/cod...&quot;</title>
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		<updated>2024-01-05T00:15:51Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;== &amp;lt;code&amp;gt;Members&amp;lt;/code&amp;gt; Property in Clan Class ==  === Overview === The &amp;lt;code&amp;gt;Members&amp;lt;/code&amp;gt; property in the Clan class provides a collection of actors who are part of the clan. This property is crucial for representing the clan&amp;#039;s population and its individual members within the game&amp;#039;s world.  === Property Definition === &amp;lt;syntaxhighlight lang=&amp;quot;c#&amp;quot;&amp;gt; public IEnumerable&amp;lt;Actor&amp;gt; Members =&amp;gt; members; &amp;lt;/syntaxhighlight&amp;gt;  === Description ===  * Type: &amp;lt;code&amp;gt;IEnumerable&amp;lt;Actor&amp;gt;&amp;lt;/cod...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== &amp;lt;code&amp;gt;Members&amp;lt;/code&amp;gt; Property in Clan Class ==&lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
The &amp;lt;code&amp;gt;Members&amp;lt;/code&amp;gt; property in the Clan class provides a collection of actors who are part of the clan. This property is crucial for representing the clan's population and its individual members within the game's world.&lt;br /&gt;
&lt;br /&gt;
=== Property Definition ===&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c#&amp;quot;&amp;gt;&lt;br /&gt;
public IEnumerable&amp;lt;Actor&amp;gt; Members =&amp;gt; members;&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
&lt;br /&gt;
* Type: &amp;lt;code&amp;gt;IEnumerable&amp;lt;Actor&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
* Accessibility: Publicly gettable.&lt;br /&gt;
* Purpose: Lists the actors who are members of the clan.&lt;br /&gt;
&lt;br /&gt;
=== Functionality ===&lt;br /&gt;
&lt;br /&gt;
* The &amp;lt;code&amp;gt;Members&amp;lt;/code&amp;gt; property holds a collection of &amp;lt;code&amp;gt;Actor&amp;lt;/code&amp;gt; objects, each representing an individual member of the clan.&lt;br /&gt;
* It is used to access and interact with the clan's members in various gameplay scenarios, such as clan-based quests, social interactions, or resource management.&lt;br /&gt;
&lt;br /&gt;
=== Usage ===&lt;br /&gt;
This property is typically used in game systems involving clan dynamics, such as managing clan relationships, assigning roles or tasks to clan members, or implementing clan-specific events and narratives.&lt;br /&gt;
&lt;br /&gt;
=== Remarks ===&lt;br /&gt;
&lt;br /&gt;
* The &amp;lt;code&amp;gt;Members&amp;lt;/code&amp;gt; property plays a significant role in depicting the social structure and dynamics of the clan.&lt;br /&gt;
* It allows for diverse gameplay interactions and storytelling opportunities based on the composition and characteristics of the clan's members.&lt;/div&gt;</summary>
		<author><name>Tayfunwiki</name></author>
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