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	<title>Name - Revision history</title>
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	<updated>2026-05-12T23:27:15Z</updated>
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		<title>Tayfunwiki: Created page with &quot;== &lt;code&gt;Name&lt;/code&gt; Property in Actor Class ==  === Overview === The &lt;code&gt;Name&lt;/code&gt; property in the &lt;code&gt;Actor&lt;/code&gt; class is used to store and retrieve the name of the actor. This property is fundamental for identifying each actor within the game by a human-readable name, enhancing the player's ability to connect with and remember characters.  === Syntax === &lt;syntaxhighlight lang=&quot;c#&quot;&gt; public string Name { get; protected set; } &lt;/syntaxhighlight&gt;  === Description...&quot;</title>
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		<updated>2023-12-22T12:12:33Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;== &amp;lt;code&amp;gt;Name&amp;lt;/code&amp;gt; Property in Actor Class ==  === Overview === The &amp;lt;code&amp;gt;Name&amp;lt;/code&amp;gt; property in the &amp;lt;code&amp;gt;Actor&amp;lt;/code&amp;gt; class is used to store and retrieve the name of the actor. This property is fundamental for identifying each actor within the game by a human-readable name, enhancing the player&amp;#039;s ability to connect with and remember characters.  === Syntax === &amp;lt;syntaxhighlight lang=&amp;quot;c#&amp;quot;&amp;gt; public string Name { get; protected set; } &amp;lt;/syntaxhighlight&amp;gt;  === Description...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== &amp;lt;code&amp;gt;Name&amp;lt;/code&amp;gt; Property in Actor Class ==&lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
The &amp;lt;code&amp;gt;Name&amp;lt;/code&amp;gt; property in the &amp;lt;code&amp;gt;Actor&amp;lt;/code&amp;gt; class is used to store and retrieve the name of the actor. This property is fundamental for identifying each actor within the game by a human-readable name, enhancing the player's ability to connect with and remember characters.&lt;br /&gt;
&lt;br /&gt;
=== Syntax ===&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c#&amp;quot;&amp;gt;&lt;br /&gt;
public string Name { get; protected set; }&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
&lt;br /&gt;
* Property Type: &amp;lt;code&amp;gt;string&amp;lt;/code&amp;gt;. The &amp;lt;code&amp;gt;Name&amp;lt;/code&amp;gt; property is a string representing the actor's name.&lt;br /&gt;
* Accessibility:&lt;br /&gt;
** Getter: Publicly accessible, allowing other parts of the code to easily retrieve the actor's name.&lt;br /&gt;
** Setter: Protected, meaning that the name can only be set within the &amp;lt;code&amp;gt;Actor&amp;lt;/code&amp;gt; class or its subclasses. This control over name assignment helps maintain consistent and meaningful naming throughout the game.&lt;br /&gt;
* Purpose: The &amp;lt;code&amp;gt;Name&amp;lt;/code&amp;gt; property is essential for providing a clear and identifiable label for each actor, crucial in games where character recognition, narrative development, and player interaction are key elements.&lt;br /&gt;
&lt;br /&gt;
=== Usage ===&lt;br /&gt;
This property is used to access the actor's name, which is often required in user interfaces, dialogue systems, and game logic to reference and interact with characters.&lt;br /&gt;
&lt;br /&gt;
==== Example: ====&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c#&amp;quot;&amp;gt;&lt;br /&gt;
string actorName = someActor.Name;&lt;br /&gt;
// Use actorName in dialogue, UI elements, or game logic&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;In this example, the actor's name is accessed and can be used in various parts of the game, such as in dialogue boxes, character menus, or other narrative elements.&lt;br /&gt;
&lt;br /&gt;
=== Remarks ===&lt;br /&gt;
&lt;br /&gt;
* The use of a string type for the name allows for easy and flexible naming of characters.&lt;br /&gt;
* The &amp;lt;code&amp;gt;protected set&amp;lt;/code&amp;gt; access level ensures that the actor's name cannot be changed arbitrarily, maintaining narrative and character consistency.&lt;br /&gt;
* The &amp;lt;code&amp;gt;Name&amp;lt;/code&amp;gt; property is crucial in narrative-driven games, role-playing games, and any game where character identity and story are important aspects of the gameplay experience.&lt;/div&gt;</summary>
		<author><name>Tayfunwiki</name></author>
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