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	<updated>2026-05-12T23:27:46Z</updated>
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		<title>Tayfunwiki: Created page with &quot;== &lt;code&gt;Nephews&lt;/code&gt; Method in Actor Class ==  === Overview === The &lt;code&gt;Nephews&lt;/code&gt; method in the &lt;code&gt;Actor&lt;/code&gt; class is designed to retrieve the nephews of an actor. This method provides the option to include or exclude deceased nephews based on the specified parameter.  === Syntax === &lt;syntaxhighlight lang=&quot;c#&quot;&gt; public IEnumerable&lt;Actor&gt; Nephews(bool inclusivePassive = true) &lt;/syntaxhighlight&gt;  === Parameters ===  * &lt;code&gt;inclusivePassive&lt;/code&gt; (bool): A...&quot;</title>
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		<updated>2023-12-21T18:48:34Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;== &amp;lt;code&amp;gt;Nephews&amp;lt;/code&amp;gt; Method in Actor Class ==  === Overview === The &amp;lt;code&amp;gt;Nephews&amp;lt;/code&amp;gt; method in the &amp;lt;code&amp;gt;Actor&amp;lt;/code&amp;gt; class is designed to retrieve the nephews of an actor. This method provides the option to include or exclude deceased nephews based on the specified parameter.  === Syntax === &amp;lt;syntaxhighlight lang=&amp;quot;c#&amp;quot;&amp;gt; public IEnumerable&amp;lt;Actor&amp;gt; Nephews(bool inclusivePassive = true) &amp;lt;/syntaxhighlight&amp;gt;  === Parameters ===  * &amp;lt;code&amp;gt;inclusivePassive&amp;lt;/code&amp;gt; (bool): A...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== &amp;lt;code&amp;gt;Nephews&amp;lt;/code&amp;gt; Method in Actor Class ==&lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
The &amp;lt;code&amp;gt;Nephews&amp;lt;/code&amp;gt; method in the &amp;lt;code&amp;gt;Actor&amp;lt;/code&amp;gt; class is designed to retrieve the nephews of an actor. This method provides the option to include or exclude deceased nephews based on the specified parameter.&lt;br /&gt;
&lt;br /&gt;
=== Syntax ===&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c#&amp;quot;&amp;gt;&lt;br /&gt;
public IEnumerable&amp;lt;Actor&amp;gt; Nephews(bool inclusivePassive = true)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Parameters ===&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;inclusivePassive&amp;lt;/code&amp;gt; (bool): A flag that indicates whether to include deceased (passive state) nephews in the returned collection. The default value is &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Returns ===&lt;br /&gt;
&lt;br /&gt;
* Return Type: &amp;lt;code&amp;gt;IEnumerable&amp;lt;Actor&amp;gt;&amp;lt;/code&amp;gt;. This method returns a collection of &amp;lt;code&amp;gt;Actor&amp;lt;/code&amp;gt; objects, each representing a nephew of the actor.&lt;br /&gt;
* When &amp;lt;code&amp;gt;inclusivePassive&amp;lt;/code&amp;gt; is set to &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt;, the collection includes all nephews, alive or deceased.&lt;br /&gt;
* When &amp;lt;code&amp;gt;inclusivePassive&amp;lt;/code&amp;gt; is set to &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;, it includes only living (active state) nephews.&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
The &amp;lt;code&amp;gt;Nephews&amp;lt;/code&amp;gt; method allows access to the actor's nephews, with an option to include those who have passed away, depending on the &amp;lt;code&amp;gt;inclusivePassive&amp;lt;/code&amp;gt; parameter. This method is useful in games where extended family relationships are significant.&lt;br /&gt;
&lt;br /&gt;
=== Usage ===&lt;br /&gt;
This method can be particularly important in game narratives or mechanics where relationships with extended family members, like nephews, play a key role, such as in storylines involving family legacies, conflicts, or alliances.&lt;br /&gt;
&lt;br /&gt;
==== Example: ====&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c#&amp;quot;&amp;gt;&lt;br /&gt;
var allNephews = someActor.Nephews();&lt;br /&gt;
var livingNephews = someActor.Nephews(false);&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;In these examples, &amp;lt;code&amp;gt;allNephews&amp;lt;/code&amp;gt; includes both living and deceased nephews, while &amp;lt;code&amp;gt;livingNephews&amp;lt;/code&amp;gt; includes only the living ones.&lt;br /&gt;
&lt;br /&gt;
=== Remarks ===&lt;br /&gt;
&lt;br /&gt;
* The ability to include or exclude deceased nephews provides a realistic and comprehensive view of the actor's familial relationships.&lt;br /&gt;
* Such functionality is crucial for accurately depicting complex family dynamics and their impact on the game's narrative and character interactions.&lt;br /&gt;
* The method enhances the depth of the game's world, allowing for more nuanced and detailed storytelling.&lt;/div&gt;</summary>
		<author><name>Tayfunwiki</name></author>
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