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	<id>http://www.wlabsocks.com/wiki/index.php?action=history&amp;feed=atom&amp;title=OnPolicyAccepted</id>
	<title>OnPolicyAccepted - Revision history</title>
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	<updated>2026-04-21T09:22:32Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://www.wlabsocks.com/wiki/index.php?title=OnPolicyAccepted&amp;diff=921&amp;oldid=prev</id>
		<title>Tayfunwiki: Created page with &quot;== &lt;code&gt;onPolicyAccepted&lt;/code&gt; Event in Clan Class ==  === Overview === The &lt;code&gt;onPolicyAccepted&lt;/code&gt; event in the Clan class is triggered when a new policy is accepted or adopted by the clan. This event is crucial for responding to changes in the clan's operational guidelines or doctrines within the game's world.  === Event Definition === &lt;syntaxhighlight lang=&quot;c#&quot;&gt; public event Action&lt;Policy&gt; onPolicyAccepted; &lt;/syntaxhighlight&gt;  === Description ===  * Delegate T...&quot;</title>
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		<updated>2024-01-05T00:21:17Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;== &amp;lt;code&amp;gt;onPolicyAccepted&amp;lt;/code&amp;gt; Event in Clan Class ==  === Overview === The &amp;lt;code&amp;gt;onPolicyAccepted&amp;lt;/code&amp;gt; event in the Clan class is triggered when a new policy is accepted or adopted by the clan. This event is crucial for responding to changes in the clan&amp;#039;s operational guidelines or doctrines within the game&amp;#039;s world.  === Event Definition === &amp;lt;syntaxhighlight lang=&amp;quot;c#&amp;quot;&amp;gt; public event Action&amp;lt;Policy&amp;gt; onPolicyAccepted; &amp;lt;/syntaxhighlight&amp;gt;  === Description ===  * Delegate T...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== &amp;lt;code&amp;gt;onPolicyAccepted&amp;lt;/code&amp;gt; Event in Clan Class ==&lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
The &amp;lt;code&amp;gt;onPolicyAccepted&amp;lt;/code&amp;gt; event in the Clan class is triggered when a new policy is accepted or adopted by the clan. This event is crucial for responding to changes in the clan's operational guidelines or doctrines within the game's world.&lt;br /&gt;
&lt;br /&gt;
=== Event Definition ===&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c#&amp;quot;&amp;gt;&lt;br /&gt;
public event Action&amp;lt;Policy&amp;gt; onPolicyAccepted;&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
&lt;br /&gt;
* Delegate Type: &amp;lt;code&amp;gt;Action&amp;lt;Policy&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
* Purpose: Notifies when the clan adopts a new policy.&lt;br /&gt;
&lt;br /&gt;
=== Functionality ===&lt;br /&gt;
&lt;br /&gt;
* The &amp;lt;code&amp;gt;onPolicyAccepted&amp;lt;/code&amp;gt; event is raised whenever the clan accepts a new policy.&lt;br /&gt;
* It passes the &amp;lt;code&amp;gt;Policy&amp;lt;/code&amp;gt; object representing the newly adopted policy.&lt;br /&gt;
* This event allows for game mechanics or narrative elements to react dynamically to changes in the clan's policies.&lt;br /&gt;
&lt;br /&gt;
=== Usage ===&lt;br /&gt;
This event is typically used to trigger updates or actions in response to the clan adopting a new policy. It can influence gameplay elements such as diplomatic relations, resource management, clan member behavior, or narrative progressions.&lt;br /&gt;
&lt;br /&gt;
=== Remarks ===&lt;br /&gt;
&lt;br /&gt;
* The implementation of the &amp;lt;code&amp;gt;onPolicyAccepted&amp;lt;/code&amp;gt; event allows for a dynamic and responsive game environment where clan decisions have tangible impacts.&lt;br /&gt;
* It provides an opportunity for developers to create intricate gameplay mechanics and narratives that adapt to the evolving strategies and doctrines of clans.&lt;br /&gt;
* Handling this event effectively is essential for maintaining a coherent and engaging storyline, especially in games where clan dynamics and politics play a significant role.&lt;/div&gt;</summary>
		<author><name>Tayfunwiki</name></author>
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