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	<title>Pause Node - Revision history</title>
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	<updated>2026-05-12T21:42:50Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://www.wlabsocks.com/wiki/index.php?title=Pause_Node&amp;diff=1254&amp;oldid=prev</id>
		<title>Tayfunwiki: Created page with &quot;= ⏸️ Pause Node = The '''Pause''' node stops the execution of the current &lt;code&gt;Scheme&lt;/code&gt;. ----  == 🧠 What it does == When executed, the scheme is '''paused''' until a &lt;code&gt;Resume&lt;/code&gt; node is triggered. This is useful for waiting on player input or external events.  The execution state is stored and will resume from the next node when resumed. ----  == 📌 Use Case == Pause the scheme when a key is pressed, and resume when another is released. ----  ==...&quot;</title>
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		<updated>2025-05-29T15:50:40Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;= ⏸️ Pause Node = The &amp;#039;&amp;#039;&amp;#039;Pause&amp;#039;&amp;#039;&amp;#039; node stops the execution of the current &amp;lt;code&amp;gt;Scheme&amp;lt;/code&amp;gt;. ----  == 🧠 What it does == When executed, the scheme is &amp;#039;&amp;#039;&amp;#039;paused&amp;#039;&amp;#039;&amp;#039; until a &amp;lt;code&amp;gt;Resume&amp;lt;/code&amp;gt; node is triggered. This is useful for waiting on player input or external events.  The execution state is stored and will resume from the next node when resumed. ----  == 📌 Use Case == Pause the scheme when a key is pressed, and resume when another is released. ----  ==...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= ⏸️ Pause Node =&lt;br /&gt;
The '''Pause''' node stops the execution of the current &amp;lt;code&amp;gt;Scheme&amp;lt;/code&amp;gt;.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 🧠 What it does ==&lt;br /&gt;
When executed, the scheme is '''paused''' until a &amp;lt;code&amp;gt;Resume&amp;lt;/code&amp;gt; node is triggered. This is useful for waiting on player input or external events.&lt;br /&gt;
&lt;br /&gt;
The execution state is stored and will resume from the next node when resumed.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 📌 Use Case ==&lt;br /&gt;
Pause the scheme when a key is pressed, and resume when another is released.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== ⚠️ Note ==&lt;br /&gt;
&lt;br /&gt;
* While paused, no other nodes will be executed.&lt;br /&gt;
* Requires a matching &amp;lt;code&amp;gt;Resume&amp;lt;/code&amp;gt; node to continue.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 🔗 Related Nodes ==&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;Resume&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;Repeater&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;Key Handler&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----Used when you want to '''halt a scheme’s logic''', awaiting external confirmation or action.&lt;/div&gt;</summary>
		<author><name>Tayfunwiki</name></author>
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