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	<title>Policy.SetIcon - Revision history</title>
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	<updated>2026-05-12T22:55:35Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://www.wlabsocks.com/wiki/index.php?title=Policy.SetIcon&amp;diff=982&amp;oldid=prev</id>
		<title>Tayfunwiki: Created page with &quot;=== Policy Class - &lt;code&gt;SetIcon&lt;/code&gt; Method ===  ==== Overview ==== The &lt;code&gt;SetIcon&lt;/code&gt; method in the Policy class allows for updating the visual representation of a policy with a new icon.  ==== Syntax ==== &lt;syntaxhighlight lang=&quot;c#&quot;&gt; public void SetIcon(Sprite icon) &lt;/syntaxhighlight&gt;  ==== Description ==== This method is used to change the icon of a policy. Icons are an integral part of UI design, helping players quickly identify different policies. Changing a...&quot;</title>
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		<updated>2024-01-05T15:06:40Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;=== Policy Class - &amp;lt;code&amp;gt;SetIcon&amp;lt;/code&amp;gt; Method ===  ==== Overview ==== The &amp;lt;code&amp;gt;SetIcon&amp;lt;/code&amp;gt; method in the Policy class allows for updating the visual representation of a policy with a new icon.  ==== Syntax ==== &amp;lt;syntaxhighlight lang=&amp;quot;c#&amp;quot;&amp;gt; public void SetIcon(Sprite icon) &amp;lt;/syntaxhighlight&amp;gt;  ==== Description ==== This method is used to change the icon of a policy. Icons are an integral part of UI design, helping players quickly identify different policies. Changing a...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;=== Policy Class - &amp;lt;code&amp;gt;SetIcon&amp;lt;/code&amp;gt; Method ===&lt;br /&gt;
&lt;br /&gt;
==== Overview ====&lt;br /&gt;
The &amp;lt;code&amp;gt;SetIcon&amp;lt;/code&amp;gt; method in the Policy class allows for updating the visual representation of a policy with a new icon.&lt;br /&gt;
&lt;br /&gt;
==== Syntax ====&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c#&amp;quot;&amp;gt;&lt;br /&gt;
public void SetIcon(Sprite icon)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Description ====&lt;br /&gt;
This method is used to change the icon of a policy. Icons are an integral part of UI design, helping players quickly identify different policies. Changing an icon can reflect alterations in policy characteristics or player actions impacting the policy.&lt;br /&gt;
&lt;br /&gt;
==== Parameters ====&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;icon&amp;lt;/code&amp;gt;: A &amp;lt;code&amp;gt;Sprite&amp;lt;/code&amp;gt; representing the new icon to be assigned to the policy.&lt;br /&gt;
&lt;br /&gt;
==== Usage ====&lt;br /&gt;
Use &amp;lt;code&amp;gt;SetIcon&amp;lt;/code&amp;gt; to modify the visual representation of a policy in the game's user interface, making it more relevant to the current game context or narrative.&lt;br /&gt;
&lt;br /&gt;
==== Example of Usage ====&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c#&amp;quot;&amp;gt;&lt;br /&gt;
public class PolicyIconUpdater : MonoBehaviour {&lt;br /&gt;
    public Sprite newEconomyPolicyIcon;&lt;br /&gt;
    private Policy economyPolicy;&lt;br /&gt;
&lt;br /&gt;
    void Start() {&lt;br /&gt;
        // Fetching the 'Economy' policy&lt;br /&gt;
        economyPolicy = IM.GetPolicy(&amp;quot;Economy&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
        if (economyPolicy != null &amp;amp;&amp;amp; newEconomyPolicyIcon != null) {&lt;br /&gt;
            // Updating the policy's icon&lt;br /&gt;
            economyPolicy.SetIcon(newEconomyPolicyIcon);&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Remarks ====&lt;br /&gt;
&lt;br /&gt;
* Changing the icon of a policy can enhance the player's visual experience and aid in storytelling.&lt;br /&gt;
* Ensure that the new icon is contextually appropriate and aligns with the game's art style for consistency.&lt;/div&gt;</summary>
		<author><name>Tayfunwiki</name></author>
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