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		<title>Tayfunwiki: Created page with &quot;== &lt;code&gt;Siblings&lt;/code&gt; Method in Actor Class ==  === Overview === The &lt;code&gt;Siblings&lt;/code&gt; method in the &lt;code&gt;Actor&lt;/code&gt; class is designed to retrieve the siblings of an actor. It includes an option to include or exclude deceased siblings based on the provided parameter.  === Syntax === &lt;syntaxhighlight lang=&quot;c#&quot;&gt; public IEnumerable&lt;Actor&gt; Siblings(bool inclusivePassive = true) &lt;/syntaxhighlight&gt;  === Parameters ===  * &lt;code&gt;inclusivePassive&lt;/code&gt; (bool): A flag t...&quot;</title>
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		<updated>2023-12-21T18:46:43Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;== &amp;lt;code&amp;gt;Siblings&amp;lt;/code&amp;gt; Method in Actor Class ==  === Overview === The &amp;lt;code&amp;gt;Siblings&amp;lt;/code&amp;gt; method in the &amp;lt;code&amp;gt;Actor&amp;lt;/code&amp;gt; class is designed to retrieve the siblings of an actor. It includes an option to include or exclude deceased siblings based on the provided parameter.  === Syntax === &amp;lt;syntaxhighlight lang=&amp;quot;c#&amp;quot;&amp;gt; public IEnumerable&amp;lt;Actor&amp;gt; Siblings(bool inclusivePassive = true) &amp;lt;/syntaxhighlight&amp;gt;  === Parameters ===  * &amp;lt;code&amp;gt;inclusivePassive&amp;lt;/code&amp;gt; (bool): A flag t...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== &amp;lt;code&amp;gt;Siblings&amp;lt;/code&amp;gt; Method in Actor Class ==&lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
The &amp;lt;code&amp;gt;Siblings&amp;lt;/code&amp;gt; method in the &amp;lt;code&amp;gt;Actor&amp;lt;/code&amp;gt; class is designed to retrieve the siblings of an actor. It includes an option to include or exclude deceased siblings based on the provided parameter.&lt;br /&gt;
&lt;br /&gt;
=== Syntax ===&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c#&amp;quot;&amp;gt;&lt;br /&gt;
public IEnumerable&amp;lt;Actor&amp;gt; Siblings(bool inclusivePassive = true)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Parameters ===&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;inclusivePassive&amp;lt;/code&amp;gt; (bool): A flag that determines whether to include deceased (passive state) siblings in the returned collection. The default value is &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Returns ===&lt;br /&gt;
&lt;br /&gt;
* Return Type: &amp;lt;code&amp;gt;IEnumerable&amp;lt;Actor&amp;gt;&amp;lt;/code&amp;gt;. This method returns a collection of &amp;lt;code&amp;gt;Actor&amp;lt;/code&amp;gt; objects, each representing a sibling of the actor.&lt;br /&gt;
* When &amp;lt;code&amp;gt;inclusivePassive&amp;lt;/code&amp;gt; is set to &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt;, both living and deceased siblings are included in the collection.&lt;br /&gt;
* When &amp;lt;code&amp;gt;inclusivePassive&amp;lt;/code&amp;gt; is set to &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;, only living (active state) siblings are included.&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
The &amp;lt;code&amp;gt;Siblings&amp;lt;/code&amp;gt; method is essential for accessing the siblings of an actor. It allows for the inclusion of siblings who have passed away, depending on the setting of the &amp;lt;code&amp;gt;inclusivePassive&amp;lt;/code&amp;gt; parameter. This method is particularly useful for representing family dynamics and relationships within a game.&lt;br /&gt;
&lt;br /&gt;
=== Usage ===&lt;br /&gt;
This method can be used in game mechanics or narratives where an actor's relationship with their siblings, including those who may have passed away, plays a significant role.&lt;br /&gt;
&lt;br /&gt;
==== Example: ====&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c#&amp;quot;&amp;gt;&lt;br /&gt;
var allSiblings = someActor.Siblings();&lt;br /&gt;
var livingSiblings = someActor.Siblings(false);&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;In these examples, &amp;lt;code&amp;gt;allSiblings&amp;lt;/code&amp;gt; includes both living and deceased siblings, while &amp;lt;code&amp;gt;livingSiblings&amp;lt;/code&amp;gt; includes only the living siblings.&lt;br /&gt;
&lt;br /&gt;
=== Remarks ===&lt;br /&gt;
&lt;br /&gt;
* The method's ability to include or exclude deceased siblings provides a realistic portrayal of family relationships in the game.&lt;br /&gt;
* The functionality is vital for storylines involving inheritance, rivalries, alliances, or other sibling-related dynamics.&lt;br /&gt;
* The method contributes to the depth and authenticity of character backstories and interactions within the game world.&lt;/div&gt;</summary>
		<author><name>Tayfunwiki</name></author>
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