Rule:Invoke Node: Difference between revisions
Tayfunwiki (talk | contribs) (Created page with "<b>Description</b><div class="description" style="padding-left:35px;">This node executes all methods of the <span style="color:#bf7552">'''IResult'''</span> type that are marked with the <span style="color:#bf7552">['''SchemeAttribute''']. </span></div> thumb|Invoke Node.gif thumb|Invoke Node.gif <syntaxhighlight lang="c#" line="1" start="1"> using UnityEngine; namespace Nullframes.Intrigues.Demo { public class Demo_Method...") |
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Revision as of 17:53, 9 February 2024
Description
This node executes all methods of the IResult type that are marked with the [SchemeAttribute].
using UnityEngine;
namespace Nullframes.Intrigues.Demo
{
public class Demo_Methods : MonoBehaviour
{
[Scheme("Conspirator Level Up")]
private IResult LevelUp(Scheme scheme) {
LevelComponent levelComponent = scheme.Conspirator.GetComponent<LevelComponent>();
if (levelComponent != null) {
levelComponent.LevelUp();
return IResult.True; // Level is Up.
}
return IResult.Null; // LevelComponent not found.
}
[Scheme("Conspirator Level > 5")]
private IResult LevelGreaterThanFive(Scheme scheme) {
LevelComponent levelComponent = scheme.Conspirator.GetComponent<LevelComponent>();
if (levelComponent != null) {
if (levelComponent.Level > 5) {
return IResult.True; // Level greater than 5
}
return IResult.False; // Level lesser or equal than 5
}
return IResult.Null; // LevelComponent not found.
}
}
}
» The Invoke node runs the Method and continues the flow based on the returned value.