OnRuntimeActorCreated: Difference between revisions
Tayfunwiki (talk | contribs) (Created page with "== <code>onRuntimeActorCreated</code> Event in IM Class == === Overview === The <code>onRuntimeActorCreated</code> event in the IM (Intrigue Manager) class is triggered when a runtime actor is created within the game world. === Description === * Event Type: <code>Action<Actor, GameObject></code> * Functionality: ** This event is activated when a new actor is instantiated at runtime. ** It passes two parameters upon invocation: *** An <code>Actor</code> object represen...") |
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Latest revision as of 13:32, 4 January 2024
onRuntimeActorCreated Event in IM Class
Overview
The onRuntimeActorCreated event in the IM (Intrigue Manager) class is triggered when a runtime actor is created within the game world.
Description
- Event Type:
Action<Actor, GameObject> - Functionality:
- This event is activated when a new actor is instantiated at runtime.
- It passes two parameters upon invocation:
- An
Actorobject representing the newly created actor. - A
GameObjectassociated with the actor, typically representing its in-game entity or avatar.
- An
Usage
The onRuntimeActorCreated event is crucial for handling the creation of new actors in the game. It enables developers to execute specific actions or scripts when a new actor enters the game world, such as initializing actor-specific behaviors, updating game states, or integrating the actor into existing game systems.
Example of Usage
public class ActorCreationHandler : MonoBehaviour {
void OnEnable() {
IM.onRuntimeActorCreated += HandleNewActor;
}
void OnDisable() {
IM.onRuntimeActorCreated -= HandleNewActor;
}
private void HandleNewActor(Actor actor, GameObject actorGameObject) {
Debug.Log($"New runtime actor created: {actor.Name}");
// Additional logic to process the new actor
// This could include adding custom components, setting up interactions, or integrating the actor into game narratives
}
}
Description:
HandleNewActor: Subscribed to theonRuntimeActorCreatedevent, this method is called when a new runtime actor is created. It processes the actor and its associated GameObject, allowing for responses such as customization, integration into gameplay, or other actor-specific setup.
Remarks
- The
onRuntimeActorCreatedevent is particularly important in games that dynamically generate characters or NPCs, allowing for seamless integration of these actors into the game world. - Proper handling of this event contributes to a dynamic and evolving game environment, where new actors can enhance gameplay, narrative, or player interaction.
- It's especially relevant in role-playing games, simulation games, or any genre that involves dynamic character creation and management.