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- 13:23, 29 May 2025 Tayfunwiki talk contribs created page File:Sprite dB.png
- 13:23, 29 May 2025 Tayfunwiki talk contribs uploaded File:Sprite dB.png
- 12:16, 29 May 2025 Tayfunwiki talk contribs uploaded File:Set Family Variable.png
- 12:16, 29 May 2025 Tayfunwiki talk contribs created page File:Set Family Variable.png
- 11:51, 29 May 2025 Tayfunwiki talk contribs created page Resume Node (Created page with "= βΆοΈ Resume Node = The '''Resume''' node resumes a scheme that was previously paused using a <code>Pause</code> node. ---- == π§ What it does == When triggered, this node '''continues the execution''' of a paused scheme from where it left off. ---- == π Use Case == Used to resume the scheme when an external condition (e.g., key release, UI button click) is met. ---- == β οΈ Note == * Must be paired with a <code>Pause</code> node. * Can be used in combinati...") Tag: Visual edit
- 11:50, 29 May 2025 Tayfunwiki talk contribs created page Pause Node (Created page with "= βΈοΈ Pause Node = The '''Pause''' node stops the execution of the current <code>Scheme</code>. ---- == π§ What it does == When executed, the scheme is '''paused''' until a <code>Resume</code> node is triggered. This is useful for waiting on player input or external events. The execution state is stored and will resume from the next node when resumed. ---- == π Use Case == Pause the scheme when a key is pressed, and resume when another is released. ---- ==...") Tag: Visual edit
- 11:18, 29 May 2025 Tayfunwiki talk contribs created page Return Family Rule Node (Created page with "= π Return Family Node = thumb|Return Family Node The '''Return Family''' node allows you to dynamically fetch a <code>Family</code> object through a method defined in your C# code and pass that family into the next node in the execution chain. ---- == π§ What it does == When this node is executed, it calls the C# method you specified via the dropdown (auto-populated from methods marked with the <code>[GetFamily]</code> attribute returnin...") Tag: Visual edit: Switched
- 11:12, 29 May 2025 Tayfunwiki talk contribs created page File:Return Family.png
- 11:12, 29 May 2025 Tayfunwiki talk contribs uploaded File:Return Family.png
- 07:26, 29 May 2025 Tayfunwiki talk contribs created page Sprite dB (Created page with "..") Tag: Visual edit
- 21:44, 14 May 2025 Tayfunwiki talk contribs created page MatchEngine (Created page with "= π§ Intrigues MatchEngine API Reference = == Overview == The <code>MatchEngine</code> is part of the Intrigues core system and provides a lightweight, asynchronous matchmaking mechanism between actors. It is designed to help characters find suitable partners based on rule-based logic and customizable conditions. ---- == π§ <code>CandidateFilter</code> (Optional) == <syntaxhighlight lang="c#"> IM.Instance.MatchEngine.CandidateFilter = (self, other) => ...; </syntax...") Tag: Visual edit
- 09:09, 5 August 2024 Tayfunwiki talk contribs created page Get Family Variable (Created page with "= Get Family Variable Node = == Overview == Enables retrieval of variables for a specified family. This allows you to access and use custom variables that have been defined for each family. Can be used in conjunction with the Return Family Node.") Tag: Visual edit
- 09:09, 5 August 2024 Tayfunwiki talk contribs created page Set Family Variable (Created page with "= Set Family Variable Node = == Overview == Enables defining variables for a specified family. This allows you to create and customize variables for each family based on their type. Can be used in conjunction with the Return Family Node.") Tag: Visual edit