User contributions for Tayfunwiki
21 December 2023
- 14:5114:51, 21 December 2023 diff hist +2,285 N Uncles Created page with "== <code>Uncles</code> Method in Actor Class == === Overview === The <code>Uncles</code> method in the <code>Actor</code> class is designed to retrieve the uncles of an actor. It includes an option to incorporate both living and deceased uncles based on the provided parameter. === Syntax === <syntaxhighlight lang="c#"> public IEnumerable<Actor> Uncles(bool inclusivePassive = true) </syntaxhighlight> === Parameters === * <code>inclusivePassive</code> (bool): This flag..." current Tag: Visual edit
- 14:5014:50, 21 December 2023 diff hist +2,249 N Nieces Created page with "== <code>Nieces</code> Method in Actor Class == === Overview === The <code>Nieces</code> method in the <code>Actor</code> class is used to retrieve the nieces of an actor. This method allows for the inclusion of both living and deceased nieces based on the specified parameter. === Syntax === <syntaxhighlight lang="c#"> public IEnumerable<Actor> Nieces(bool inclusivePassive = true) </syntaxhighlight> === Parameters === * <code>inclusivePassive</code> (bool): A flag th..." current Tag: Visual edit
- 14:4814:48, 21 December 2023 diff hist +2,263 N Nephews Created page with "== <code>Nephews</code> Method in Actor Class == === Overview === The <code>Nephews</code> method in the <code>Actor</code> class is designed to retrieve the nephews of an actor. This method provides the option to include or exclude deceased nephews based on the specified parameter. === Syntax === <syntaxhighlight lang="c#"> public IEnumerable<Actor> Nephews(bool inclusivePassive = true) </syntaxhighlight> === Parameters === * <code>inclusivePassive</code> (bool): A..." current Tag: Visual edit
- 14:4614:46, 21 December 2023 diff hist +2,268 N Siblings Created page with "== <code>Siblings</code> Method in Actor Class == === Overview === The <code>Siblings</code> method in the <code>Actor</code> class is designed to retrieve the siblings of an actor. It includes an option to include or exclude deceased siblings based on the provided parameter. === Syntax === <syntaxhighlight lang="c#"> public IEnumerable<Actor> Siblings(bool inclusivePassive = true) </syntaxhighlight> === Parameters === * <code>inclusivePassive</code> (bool): A flag t..." current Tag: Visual edit
- 14:4314:43, 21 December 2023 diff hist −30 Grandchildren No edit summary current Tag: Visual edit
- 14:4314:43, 21 December 2023 diff hist +2,191 N Grandparents Created page with "== <code>Grandparents</code> Method in Actor Class == === Overview === The <code>Grandparents</code> method in the <code>Actor</code> class retrieves the grandparents of an actor. It allows for the inclusion or exclusion of deceased grandparents based on the provided parameter. === Syntax === <syntaxhighlight lang="c#"> public IEnumerable<Actor> Grandparents(bool inclusivePassive = true) </syntaxhighlight> === Parameters === * <code>inclusivePassive</code> (bool): A..." current Tag: Visual edit
- 14:4214:42, 21 December 2023 diff hist +2,357 N Grandchildren Created page with "== <code>Grandchildren</code> Method in Actor Class == === Overview === The <code>Grandchildren</code> method in the <code>Actor</code> class is designed to retrieve the grandchildren of an actor. It offers the option to include or exclude deceased grandchildren based on a specified parameter. === Syntax === <syntaxhighlight lang="c#"> public IEnumerable<Actor> Grandchildren(bool inclusivePassive = true) </syntaxhighlight> === Parameters === * <code>inclusivePassive<..." Tag: Visual edit
- 14:3614:36, 21 December 2023 diff hist +154 Main Page No edit summary Tag: Visual edit
- 14:3414:34, 21 December 2023 diff hist +2,231 N Spouses Created page with " == <code>Spouses</code> Method in Actor Class == === Overview === The <code>Spouses</code> method in the <code>Actor</code> class is used to retrieve the spouses of an actor. This method provides the option to include or exclude deceased spouses based on the specified parameter. === Syntax === <syntaxhighlight lang="c#"> public IEnumerable<Actor> Spouses(bool inclusivePassive = true) </syntaxhighlight> === Parameters === * <code>inclusivePassive</code> (bool): A fl..." current Tag: Visual edit
- 14:3314:33, 21 December 2023 diff hist +15 Main Page No edit summary Tag: Visual edit
- 12:5212:52, 21 December 2023 diff hist +2,142 N Children Created page with "== <code>Children</code> Method in Actor Class == === Overview === The <code>Children</code> method in the <code>Actor</code> class is designed to retrieve the children of an actor. It offers the flexibility to include or exclude deceased children based on a specified parameter. === Syntax === <syntaxhighlight lang="c#"> public IEnumerable<Actor> Children(bool inclusivePassive = true) </syntaxhighlight> === Parameters === * <code>inclusivePassive</code> (bool): A boo..." current Tag: Visual edit
- 12:5012:50, 21 December 2023 diff hist +16 Main Page No edit summary Tag: Visual edit
- 12:4612:46, 21 December 2023 diff hist 0 Main Page No edit summary Tag: Visual edit: Switched
- 12:4412:44, 21 December 2023 diff hist +18 Main Page No edit summary Tag: Visual edit
- 12:4212:42, 21 December 2023 diff hist −4 Main Page No edit summary Tag: Visual edit
- 08:5908:59, 21 December 2023 diff hist −14 Main Page No edit summary Tag: Visual edit
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- 08:5608:56, 21 December 2023 diff hist −7 Main Page No edit summary Tag: Visual edit
- 08:5608:56, 21 December 2023 diff hist +4 Main Page No edit summary Tag: Visual edit
- 08:5508:55, 21 December 2023 diff hist −211 Main Page No edit summary Tag: Visual edit
- 08:5508:55, 21 December 2023 diff hist −12 Main Page No edit summary Tags: Manual revert Visual edit: Switched
- 08:5408:54, 21 December 2023 diff hist +12 Main Page No edit summary Tags: Reverted Visual edit
- 08:5308:53, 21 December 2023 diff hist −25 Main Page No edit summary Tag: Visual edit
- 08:5308:53, 21 December 2023 diff hist −48 Main Page No edit summary Tag: Visual edit
- 08:5008:50, 21 December 2023 diff hist 0 Main Page No edit summary Tag: Visual edit: Switched
- 08:4808:48, 21 December 2023 diff hist +2 Main Page No edit summary Tag: Visual edit
- 08:4808:48, 21 December 2023 diff hist +140 Main Page No edit summary Tag: Visual edit
20 December 2023
- 01:5501:55, 20 December 2023 diff hist −168 Parents No edit summary current Tag: Visual edit
19 December 2023
- 15:4215:42, 19 December 2023 diff hist −30 Parents No edit summary Tag: Visual edit
- 15:4115:41, 19 December 2023 diff hist +2,392 N Parents Created page with "== <code>Parents</code> Method in Actor Class == === Overview === The <code>Parents</code> method in the <code>Actor</code> class is used to retrieve the parents of an actor. It allows for the inclusion or exclusion of deceased parents based on the specified parameter. === Syntax === <syntaxhighlight lang="c#"> public IEnumerable<Actor> Parents(bool inclusivePassive = true) </syntaxhighlight> === Parameters === * <code>inclusivePassive</code> (bool): A flag indicatin..." Tag: Visual edit
- 15:3815:38, 19 December 2023 diff hist +25 Main Page No edit summary Tag: Visual edit
- 15:3715:37, 19 December 2023 diff hist +2,078 N Culture Created page with "== <code>Culture</code> Property in Actor Class == === Overview === The <code>Culture</code> property within the <code>Actor</code> class is used to represent the cultural identity of an actor. This property is an instance of a custom class, <code>Culture</code>, which should encapsulate various cultural attributes and characteristics. === Syntax === <syntaxhighlight lang="c#"> /// <summary> /// Gets the culture of the actor. /// </summary> public Culture Culture { get..." current Tag: Visual edit
- 15:2615:26, 19 December 2023 diff hist +24 Main Page No edit summary Tag: Visual edit
- 15:2315:23, 19 December 2023 diff hist +18 Age No edit summary current Tag: Visual edit
- 15:2015:20, 19 December 2023 diff hist +1,826 N Age Created page with " == <code>Age</code> Property in Actor Class == === Overview === The <code>Age</code> property within the <code>Actor</code> class serves to provide the age of an actor, an essential attribute in many game scenarios. === Syntax === <syntaxhighlight lang="c#"> /// <summary> /// Gets the age of the actor. /// </summary> public int Age { get; protected set; } </syntaxhighlight> === Description === * Property Type: <code>int</code>. This property is an integer representi..." Tag: Visual edit
- 15:1615:16, 19 December 2023 diff hist 0 Main Page No edit summary Tag: Visual edit
- 12:0212:02, 19 December 2023 diff hist +1,798 N State Created page with "== <code>State</code> Property in Actor Class == === Overview === The <code>State</code> property in the <code>Actor</code> class is responsible for indicating the current state of an actor within the game, specifying whether they are alive (Active) or dead (Passive). === Syntax === <syntaxhighlight lang="c#"> /// <summary> /// Gets the state of the actor, either Passive (Dead) or Active (Alive). /// </summary> public IState State { get; protected set; } </syntaxhighli..." Tag: Visual edit
- 11:5911:59, 19 December 2023 diff hist +2 Main Page No edit summary Tag: Visual edit
- 11:5211:52, 19 December 2023 diff hist −2 RandomGender No edit summary current Tag: Visual edit
- 11:5211:52, 19 December 2023 diff hist +18 RandomGender No edit summary Tag: Visual edit
- 11:4911:49, 19 December 2023 diff hist +1,817 N RandomGender Created page with " == <code>`RandomGender`</code> Property in Actor Class == === Overview === The <code>RandomGender</code> property in the <code>Actor</code> class is designed to generate a random gender value. This property is particularly useful in scenarios where an actor's gender needs to be assigned randomly. It leverages Unity's <code>Random.Range</code> function to provide this functionality. === Syntax === <syntaxhighlight lang="c#"> /// <summary> /// Provides a randomly genera..." Tag: Visual edit
- 11:4411:44, 19 December 2023 diff hist +9 Main Page No edit summary Tag: Visual edit
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- 11:3611:36, 19 December 2023 diff hist +314 Main Page No edit summary Tag: Visual edit: Switched
- 11:3311:33, 19 December 2023 diff hist +194 Main Page No edit summary Tag: Visual edit
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- 09:0109:01, 19 December 2023 diff hist −42 Variable Node No edit summary current Tag: Visual edit