From Intrigues Wiki

Culture Property in Family Class


The Culture property in the Family class provides access to the cultural background associated with a particular family. This property is vital in games that emphasize cultural diversity and its impact on family traditions, practices, and interactions within the game's universe.

Property Definition

public Culture Culture { get; private set; }


  • Property Type: Culture
  • Access: Read-only
  • Functionality: Retrieves the cultural information associated with the family, reflecting their traditions, customs, and heritage.


The cultural background of a family can significantly influence the gameplay and narrative, affecting how families interact with each other, their roles in society, and their reactions to various events. It's particularly relevant in games where cultural differences play a role in storylines, conflicts, or alliances.

Example of Usage

public class FamilyCultureDisplay : MonoBehaviour {
    void Start() {
        Family playerFamily = IM.Player.Family;
        if (playerFamily != null) {
            Debug.Log($"Player's family culture: {playerFamily.Culture.CultureName}");


  • In this example, the Culture property is used to access and log the player's family culture to the console.
  • Understanding a family's culture can provide insights into their beliefs, values, and behaviors within the game's context.


  • The Culture property adds depth to the game's world-building, allowing for diverse cultural representations and interactions among families.
  • It can be used to develop rich, culturally-influenced narratives and scenarios, enhancing player immersion and understanding of the game's social dynamics.