From Intrigues Wiki

onPlayerDeath Event in IM Class


The onPlayerDeath event in the IM (Intrigue Manager) class is triggered when the player character in the game dies.


  • Event Type: Action<Actor>
  • Functionality:
    • This event is activated upon the death of the player's character.
    • It passes the Actor object representing the deceased player character as a parameter.


The onPlayerDeath event is crucial for responding to the player character's death within the game. It allows the game to execute specific actions or changes in response to this significant event, such as triggering a game over sequence, updating the game state, or initiating narrative consequences.

Example of Usage

public class PlayerDeathHandler : MonoBehaviour {
    void OnEnable() {
        IM.onPlayerDeath += HandlePlayerDeath;

    void OnDisable() {
        IM.onPlayerDeath -= HandlePlayerDeath;

    private void HandlePlayerDeath(Actor deceasedPlayer) {
        Debug.Log($"Player {deceasedPlayer.Name} has died.");
        // Logic to handle the player's death
        // This could include triggering a game over screen, altering the game state, or initiating a respawn sequence


  • HandlePlayerDeath: Subscribed to the onPlayerDeath event, this method is invoked when the player's character dies. It processes the information about the deceased player and implements appropriate game responses, such as triggering a game over screen or handling character respawn.


  • The onPlayerDeath event is particularly important in games where the player's death has significant consequences, impacting gameplay, story progression, or player experience.
  • Proper handling of this event is key to maintaining an engaging and coherent game narrative, especially in games with permadeath features or where character death leads to major plot developments.
  • This event also plays a critical role in games that emphasize survival elements, where player death needs to be managed effectively to ensure gameplay balance and challenge.