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24 December 2023

  • 16:5516:55, 24 December 2023 diff hist +2,666 N OnAgeChangedCreated page with "== <code>onAgeChanged</code> Event in Actor Class == === Overview === The <code>onAgeChanged</code> event within the <code>Actor</code> class is triggered when there is a change in the actor's age. This event is crucial in games where age progression affects character development, gameplay mechanics, or narrative elements. === Description === * Event Type: <code>Action<Actor, int></code> * Functionality: Activated when the actor experiences an age change. The event ha..." current Tag: Visual edit
  • 16:5016:50, 24 December 2023 diff hist +2,940 N OnPlayerDivorcedCreated page with "== <code>onPlayerDivorced</code> Event in Actor Class == === Overview === The <code>onPlayerDivorced</code> event in the <code>Actor</code> class is triggered when the player-character gets divorced. This event holds significant importance in games where marital status influences character dynamics, gameplay mechanics, or narrative progression. === Description === * Event Type: <code>Action<Actor, Actor></code> * Functionality: Activated when a divorce occurs between..." current Tag: Visual edit
  • 16:4716:47, 24 December 2023 diff hist +2,883 N OnPlayerIsMarriedCreated page with "== <code>onPlayerIsMarried</code> Event in Actor Class == === Overview === The <code>onPlayerIsMarried</code> event within the <code>Actor</code> class is triggered when the player-character gets married. This event is significant in games where marriage between characters impacts narrative progression, character development, or gameplay mechanics. === Description === * Event Type: <code>Action<Actor, Actor></code> * Functionality: This event is activated upon the mar..." current Tag: Visual edit
  • 16:4516:45, 24 December 2023 diff hist +2,899 N OnInheritedCreated page with "== <code>onInherited</code> Event in Actor Class == === Overview === The <code>onInherited</code> event in the <code>Actor</code> class is triggered when an actor inherits a role from another actor. This event is critical in games where roles, such as 'Leader', are passed down upon the demise of the current role holder, impacting character status, gameplay dynamics, and narrative progression. === Description === * Event Type: <code>Action<Actor></code> * Functionality..." current Tag: Visual edit
  • 16:3616:36, 24 December 2023 diff hist −9 Main PageNo edit summary Tag: Visual edit
  • 16:0516:05, 24 December 2023 diff hist +2,825 N OnLeftFamilyCreated page with "== <code>onLeftFamily</code> Event in Actor Class == === Overview === The <code>onLeftFamily</code> event in the <code>Actor</code> class is triggered when an actor leaves a family. This event is of significant importance in games where family ties and relationships play a crucial role in shaping character interactions, gameplay dynamics, and narrative development. === Description === * Event Type: <code>Action<Family></code> * Functionality: This event fires when the..." current Tag: Visual edit
  • 16:0316:03, 24 December 2023 diff hist +2,745 N OnJoinedFamilyCreated page with "== <code>onJoinedFamily</code> Event in Actor Class == === Overview === The <code>onJoinedFamily</code> event in the <code>Actor</code> class is activated when the actor becomes a member of a family. This event is crucial in games where family dynamics significantly influence character development, gameplay mechanics, and the unfolding of the narrative. === Description === * Event Type: <code>Action<Family></code> * Functionality: The event is triggered when an actor..." current Tag: Visual edit
  • 15:5715:57, 24 December 2023 diff hist +2,626 N OnLeftClanCreated page with "== <code>onLeftClan</code> Event in Actor Class == === Overview === The <code>onLeftClan</code> event within the <code>Actor</code> class is triggered when the actor leaves a clan. This event is essential in games where clan dynamics and affiliations play a significant role in shaping character relationships, gameplay mechanics, and narrative development. === Description === * Event Type: <code>Action<Clan></code> * Functionality: This event is activated when an actor..." current Tag: Visual edit
  • 15:5515:55, 24 December 2023 diff hist +2,706 N OnJoinedClanCreated page with "== <code>onJoinedClan</code> Event in Actor Class == === Overview === The <code>onJoinedClan</code> event within the <code>Actor</code> class is triggered when the actor joins a clan. This event is fundamental in games where clan affiliations influence character dynamics, gameplay mechanics, or the unfolding of the narrative. === Description === * Event Type: <code>Action<Clan></code> * Functionality: Activated when the actor becomes a member of a clan. The event hand..." current Tag: Visual edit
  • 15:5315:53, 24 December 2023 diff hist +2,716 N OnRoleChangedCreated page with "== <code>onRoleChanged</code> Event in Actor Class == === Overview === The <code>onRoleChanged</code> event is an integral part of the <code>Actor</code> class, activated when the actor is assigned a new role. This event plays a crucial role in games where role assignments and changes significantly impact character development, gameplay mechanics, or narrative progression. === Description === * Event Type: <code>Action<Role></code> * Functionality: This event triggers..." current Tag: Visual edit
  • 15:4915:49, 24 December 2023 diff hist +2,758 N OnCultureChangedCreated page with "== <code>onCultureChanged</code> Event in Actor Class == === Overview === The <code>onCultureChanged</code> event is an essential feature of the <code>Actor</code> class, triggered when there is a change in the actor's cultural affiliation. This event is pivotal in games where cultural dynamics play a significant role in character development, narrative progression, or gameplay mechanics. === Description === * Event Type: <code>Action<Culture></code> * Functionality:..." current Tag: Visual edit
  • 15:4715:47, 24 December 2023 diff hist +2,655 N OnPlayerDeathCreated page with "== <code>onPlayerDeath</code> Event in Actor Class == === Overview === The <code>onPlayerDeath</code> event in the <code>Actor</code> class is a critical feature designed to handle the death of the player-character within a game. This event plays a significant role in scenarios where the player's death impacts gameplay, narrative, or triggers specific in-game responses. === Description === * Event Type: <code>Action</code> * Functionality: This event triggers when the..." current Tag: Visual edit
  • 15:4115:41, 24 December 2023 diff hist +2,564 N OnSchemeLoadedCreated page with "== <code>onSchemeLoaded</code> Event in Actor Class == === Overview === The <code>onSchemeLoaded</code> event in the <code>Actor</code> class is triggered when a scheme is loaded from the Intrigue Save System. This event plays a vital role in games where the persistence and retrieval of schemes are integral to gameplay continuity and narrative progression. === Description === * Event Type: <code>Action<Scheme></code> * Functionality: Activated whenever a previously sa..." current Tag: Visual edit
  • 15:4115:41, 24 December 2023 diff hist −26 OnSchemeEndedNo edit summary current Tag: Visual edit
  • 15:4015:40, 24 December 2023 diff hist +3,050 N OnSchemeEndedCreated page with "== <code>onSchemeEnded</code> Event in Actor Class == === Overview === The <code>onSchemeEnded</code> event is a critical component of the <code>Actor</code> class, triggered upon the conclusion of a scheme. It's instrumental in games where the outcomes of schemes drive narrative developments, character interactions, or gameplay changes. === Description of <code>SchemeResult</code> Enum === * Enum Type: <code>SchemeResult</code> * Values: ** <code>None</code>: Indicat..." Tag: Visual edit
  • 13:5813:58, 24 December 2023 diff hist +22 Main PageNo edit summary Tag: Visual edit
  • 13:5813:58, 24 December 2023 diff hist 0 Main PageNo edit summary Tag: Visual edit: Switched
  • 13:5613:56, 24 December 2023 diff hist 0 Main PageNo edit summary Tag: Visual edit: Switched
  • 13:5413:54, 24 December 2023 diff hist +270 Main PageNo edit summary Tag: Visual edit
  • 10:5510:55, 24 December 2023 diff hist +117 Main PageNo edit summary Tag: Visual edit
  • 10:5410:54, 24 December 2023 diff hist +363 Main PageNo edit summary Tag: Visual edit
  • 10:3910:39, 24 December 2023 diff hist +10 OnSchemeStartedNo edit summary current Tag: Visual edit
  • 10:3910:39, 24 December 2023 diff hist +2,503 N OnSchemeStartedCreated page with "== <code>onSchemeStarted</code> Event in Actor Class == === Overview === The <code>onSchemeStarted</code> event is an integral part of the <code>Actor</code> class in Unity, designed to handle scenarios when a scheme is initiated by an actor. This event is crucial in games where schemes and strategic actions play a significant role in the gameplay and narrative. === Description === * Event Type: <code>Action<Scheme></code> * Functionality: This event is triggered when..." Tag: Visual edit
  • 10:3810:38, 24 December 2023 diff hist +73 Main PageNo edit summary Tag: Visual edit
  • 08:3608:36, 24 December 2023 diff hist +114 CreateActorNo edit summary
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