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4 January 2024

  • 16:0416:04, 4 January 2024 diff hist −48 Main PageNo edit summary Tag: Visual edit
  • 15:5815:58, 4 January 2024 diff hist +4 IM.TriggerNo edit summary current Tag: Visual edit
  • 15:5815:58, 4 January 2024 diff hist +2,469 N IM.TriggerCreated page with "thumb|Wait Trigger == <code>Trigger</code> Method in IM Class == === Overview === The <code>Trigger</code> method in the IM (Intrigue Manager) class is designed to invoke the <code>onTrigger</code> event, enabling the handling of specific triggers within the game, particularly in relation to schemes. === Description === * Method Signature: <code>public static void Trigger(Scheme scheme, string triggerName, bool value)</code> * Parameters: **..." Tag: Visual edit
  • 15:5015:50, 4 January 2024 diff hist +2,232 N SetPlayerCreated page with "== <code>SetPlayer</code> Method in IM Class == === Overview === The <code>SetPlayer</code> method in the IM (Intrigue Manager) class allows for changing the current player character in the game by setting a new <code>Actor</code> as the player. === Description === * Method Signature: <code>public static void SetPlayer(Actor actor)</code> * Parameters: ** <code>actor</code>: The <code>Actor</code> object that is to be set as the new current player. === Functionality..." current Tag: Visual edit
  • 15:4315:43, 4 January 2024 diff hist +1,679 Main PageNo edit summary Tag: Visual edit
  • 15:3715:37, 4 January 2024 diff hist +908 Main PageNo edit summary Tag: Visual edit
  • 15:3215:32, 4 January 2024 diff hist +954 Main PageNo edit summary Tag: Visual edit
  • 15:2315:23, 4 January 2024 diff hist +754 Main PageNo edit summary Tag: Visual edit
  • 15:1715:17, 4 January 2024 diff hist +295 Main PageNo edit summary Tag: Visual edit
  • 14:4814:48, 4 January 2024 diff hist +2,307 N GetTextCreated page with "== <code>GetText</code> Method in IM Class == === Overview === The <code>GetText</code> method in the IM (Intrigue Manager) class is designed to retrieve the localized string associated with a specified key, according to the current language setting. === Description === * Method Signature: <code>public static string GetText(string key)</code> * Parameters: ** <code>key</code>: A string key that corresponds to the desired text in the localization database. === Functio..." current Tag: Visual edit
  • 14:4714:47, 4 January 2024 diff hist +15 Main PageNo edit summary Tag: Visual edit
  • 14:3714:37, 4 January 2024 diff hist +46 IM.OnTriggerNo edit summary current Tag: Visual edit
  • 14:3614:36, 4 January 2024 diff hist −44 IM.OnTriggerNo edit summary Tag: Manual revert
  • 14:3614:36, 4 January 2024 diff hist +44 IM.OnTriggerNo edit summary Tags: Reverted Visual edit
  • 14:3514:35, 4 January 2024 diff hist +2,291 N ChangeLanguageCreated page with "== <code>ChangeLanguage</code> Method in IM Class == === Overview === The <code>ChangeLanguage</code> method in the IM (Intrigue Manager) class is responsible for changing the current language of the game based on the specified language key. === Description === * Method Signature: <code>public static void ChangeLanguage(string languageKey)</code> * Parameters: ** <code>languageKey</code>: A string representing the key for the language to switch to. This key should cor..." current Tag: Visual edit
  • 14:3214:32, 4 January 2024 diff hist +2,424 N OnRuntimeActorCreatedCreated page with "== <code>onRuntimeActorCreated</code> Event in IM Class == === Overview === The <code>onRuntimeActorCreated</code> event in the IM (Intrigue Manager) class is triggered when a runtime actor is created within the game world. === Description === * Event Type: <code>Action<Actor, GameObject></code> * Functionality: ** This event is activated when a new actor is instantiated at runtime. ** It passes two parameters upon invocation: *** An <code>Actor</code> object represen..." current Tag: Visual edit
  • 14:3014:30, 4 January 2024 diff hist +2,264 N IM.OnPlayerDeathCreated page with "== <code>onPlayerDeath</code> Event in IM Class == === Overview === The <code>onPlayerDeath</code> event in the IM (Intrigue Manager) class is triggered when the player character in the game dies. === Description === * Event Type: <code>Action<Actor></code> * Functionality: ** This event is activated upon the death of the player's character. ** It passes the <code>Actor</code> object representing the deceased player character as a parameter. === Usage === The <code>o..." current Tag: Visual edit
  • 14:2714:27, 4 January 2024 diff hist +2,227 N OnPlayerIsChangedCreated page with "== <code>onPlayerIsChanged</code> Event in IM Class == === Overview === The <code>onPlayerIsChanged</code> event in the IM (Intrigue Manager) class is a significant event handler that is triggered when there is a change in the player's character within the game. === Description === * Event Type: <code>Action<Actor, Actor></code> * Functionality: ** This event is activated when the current player character is changed. ** It passes two <code>Actor</code> objects as para..." current Tag: Visual edit
  • 14:2614:26, 4 January 2024 diff hist −27 Main PageNo edit summary Tag: Visual edit
  • 14:2214:22, 4 January 2024 diff hist +2,263 N OnLanguageChangedCreated page with "== <code>onLanguageChanged</code> Event in IM Class == === Overview === The <code>onLanguageChanged</code> event in the IM (Intrigue Manager) class is designed to respond to changes in the language settings of the system. === Description === * Event Type: <code>Action<string></code> * Functionality: ** This event is triggered whenever there is a change in the language settings within the game. ** It carries a <code>string</code> parameter that typically represents the..." current Tag: Visual edit
  • 14:1914:19, 4 January 2024 diff hist +2,770 N IM.OnTriggerCreated page with "== <code>onTrigger</code> Event in IM Class == === Overview === The <code>onTrigger</code> event in the IM (Intrigue Manager) class is designed to respond to specific conditions within the game, particularly those involving triggers activated by the TriggerNode. === Description === * Event Type: <code>Action<Scheme, string, bool></code> * Functionality: ** This event is triggered under certain conditions, and it carries along three parameters: a <code>Scheme</code> ob..." Tag: Visual edit
  • 14:0914:09, 4 January 2024 diff hist −47 Main PageNo edit summary Tags: Manual revert Visual edit
  • 14:0114:01, 4 January 2024 diff hist +2,010 N IM.SchemesCreated page with "== <code>Schemes</code> Property in IM Class == === Overview === The <code>Schemes</code> property in the IM (Intrigue Manager) class provides access to a collection of schemes that are copied from the database and active during runtime. === Description === * Property Type: <code>IEnumerable<Scheme></code> * Accessibility: Public and Static * Functionality: ** Returns an enumerable collection of <code>Scheme</code> objects. ** Lists all schemes that are currently acti..." current Tag: Visual edit
  • 13:5813:58, 4 January 2024 diff hist +11 Main PageNo edit summary Tags: Reverted Visual edit
  • 13:5713:57, 4 January 2024 diff hist +19 Main PageNo edit summary Tags: Reverted Visual edit
  • 13:3913:39, 4 January 2024 diff hist +1,928 N ClansCreated page with "== <code>Clans</code> Property in IM Class == === Overview === The <code>Clans</code> property in the IM (Intrigue Manager) class grants access to the collection of clans active in the game during runtime. === Description === * Property Type: <code>IEnumerable<Clan></code> * Accessibility: Public and Static * Functionality: ** Returns an enumerable collection of <code>Clan</code> objects. ** Reflects all clans that are currently active within the game's runtime enviro..." current Tag: Visual edit
  • 13:3613:36, 4 January 2024 diff hist +17 Main PageNo edit summary Tags: Reverted Visual edit
  • 13:3113:31, 4 January 2024 diff hist +86 OpenDialogueNo edit summary current Tag: Visual edit
  • 13:2913:29, 4 January 2024 diff hist +13 N File:Dialogue Node.pngNo edit summary current
  • 13:2813:28, 4 January 2024 diff hist +2,407 N DialogueManagerCreated page with "== <code>DialogueManager</code> Property in IM Class == === Overview === The <code>DialogueManager</code> property in the IM (Intrigue Manager) class provides direct access to the Dialogue Manager, a crucial component for managing dialogues within the game. === Description === * Property Type: <code>DialogueManager</code> * Accessibility: Public and Static * Functionality: ** This property returns a reference to the <code>DialogueManager</code> instance. ** The Dialog..." current Tag: Visual edit
  • 13:2513:25, 4 January 2024 diff hist +27 Main PageNo edit summary Tag: Visual edit
  • 13:2413:24, 4 January 2024 diff hist +42 IEDatabaseNo edit summary current Tag: Visual edit
  • 13:2413:24, 4 January 2024 diff hist +10 N File:IEDatabase.pngNo edit summary current
  • 13:2213:22, 4 January 2024 diff hist +988 N IEDatabaseCreated page with "== <code>IEDatabase</code> Property in IM Class == === Overview === The <code>IEDatabase</code> property in the IM (Intrigue Manager) class serves as an essential accessor to the active database used by the 'Intrigues' tool. === Description === * Property Type: <code>IEDatabase</code> * Accessibility: Public and Static * Functionality: ** The property provides direct access to the <code>IEDatabase</code>, which is the central repository for all data constructed and ma..." Tag: Visual edit
  • 13:1013:10, 4 January 2024 diff hist +22 Main PageNo edit summary Tag: Visual edit
  • 12:4412:44, 4 January 2024 diff hist +160 Main PageNo edit summary Tag: Visual edit
  • 12:4212:42, 4 January 2024 diff hist +193 Main PageNo edit summary Tag: Visual edit
  • 11:3811:38, 4 January 2024 diff hist −187 Main PageNo edit summary Tag: Visual edit
  • 11:3711:37, 4 January 2024 diff hist +58 LastOnTopNo edit summary current Tag: Visual edit
  • 11:3711:37, 4 January 2024 diff hist +18 N File:Dialogue Inspector.pngNo edit summary current
  • 11:3611:36, 4 January 2024 diff hist +2,601 N LastOnTopCreated page with "== <code>LastOnTop</code> Property in DialogueManager Class == === Overview === The <code>LastOnTop</code> property in the DialogueManager class is a setting that determines the display order of dialogue windows when multiple dialogues are open simultaneously. It's a crucial feature for managing dialogue visibility and prioritization in the game. === Description === * Property Type: <code>bool</code> * Functionality: ** When this property is set to <code>true</code>,..." Tag: Visual edit: Switched
  • 11:3611:36, 4 January 2024 diff hist −6 Main PageNo edit summary Tag: Visual edit
  • 11:2111:21, 4 January 2024 diff hist +4,604 N OpenDialogueCreated page with "== <code>OpenDialogue</code> Method in DialogueManager Class == === Overview === The <code>OpenDialogue</code> method in the DialogueManager class is responsible for initiating a dialogue with specified parameters. It is essential for creating dynamic and interactive dialogues within the game. === Description === * Parameters: ** <code>title</code> (string): The title of the dialogue. ** <code>content</code> (string): The content or body of the dialogue. ** <code>time..." Tag: Visual edit
  • 11:0211:02, 4 January 2024 diff hist +2,415 N ShowCreated page with "== <code>Show</code> Method in DialogueManager Class == === Overview === The <code>Show</code> method in the DialogueManager class is designed to control the visibility of dialogue windows in the game. It provides the functionality to reveal hidden dialogue panels, which is essential for managing dialogue presentation and player interaction. === Description === * Parameters: ** <code>justSchemeDialog</code> (bool, optional): Determines the scope of the display operati..." current Tag: Visual edit
  • 11:0111:01, 4 January 2024 diff hist +2,414 N HideCreated page with "== <code>Hide</code> Method in DialogueManager Class == === Overview === The <code>Hide</code> method in the DialogueManager class is an integral function for controlling the visibility of dialogue windows in the game. It allows for the selective hiding of dialogue panels, which is crucial in managing dialogue flow and maintaining player immersion. === Description === * Parameters: ** <code>justSchemeDialog</code> (bool, optional): Determines the scope of the hiding o..." current Tag: Visual edit
  • 10:5910:59, 4 January 2024 diff hist +2,956 N CloseCreated page with "== <code>Close</code> Method in DialogueManager Class == === Overview === The <code>Close</code> method in the DialogueManager class is an essential function for controlling the visibility and state of dialogue windows in the game. It allows for the selective or comprehensive closing of open dialogue panels, which is key in managing the flow and presentation of game dialogues. === Description === * Parameters: ** <code>justSchemeDialog</code> (bool, optional): Determi..." current Tag: Visual edit
  • 10:4910:49, 4 January 2024 diff hist −38 Main PageNo edit summary Tag: Visual edit

3 January 2024

30 December 2023

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