User contributions for Tayfunwiki
19 February 2024
- 07:3407:34, 19 February 2024 diff hist +65 N Set Actor Node Created page with "thumb|Adding new actors to the story." Tag: Visual edit
- 07:3307:33, 19 February 2024 diff hist +776 N 1.0.4b (queue) Created page with "== Intrigues 1.0.4b Update == thumb|Adding new actors to the story. === Overview === The latest 1.0.4b update for Intrigues introduces new capabilities: ==== Features ==== * Enhanced Actor Access: Users can now directly access actors outside the Conspirator or Target roles, allowing for more complex interactions. * New Node - Set Actor Node: This node adds the ability to dynamically assign actor roles, providing creators with greater na..." Tag: Visual edit
- 07:3207:32, 19 February 2024 diff hist +14 N File:1.0.4b Feature.gif No edit summary current
- 04:3204:32, 19 February 2024 diff hist +1,971 N 1.0.4a Created page with "== Intrigues 1.0.4a Mini Update == === Introduction === We are thrilled to announce the release of the Intrigues 1.0.4a mini update. This latest version introduces a series of targeted enhancements aimed at improving the overall user experience and fostering greater community engagement. === Update Highlights === ==== Store Page Refresh ==== * The Intrigues store page on the Unity Asset Store has undergone a significant update. With the aim of providing clearer, more..." current Tag: Visual edit
- 04:2904:29, 19 February 2024 diff hist +11 Main Page No edit summary Tag: Visual edit
18 February 2024
- 19:2319:23, 18 February 2024 diff hist +12 Main Page No edit summary Tag: Visual edit
- 19:1819:18, 18 February 2024 diff hist +2 Main Page No edit summary Tag: Visual edit
13 February 2024
- 15:1015:10, 13 February 2024 diff hist −146 1.0.3 No edit summary current Tag: Visual edit
- 14:5114:51, 13 February 2024 diff hist +13 Main Page No edit summary Tag: Visual edit
9 February 2024
- 18:0218:02, 9 February 2024 diff hist −2 Rule:Return Actor Node No edit summary current Tag: Visual edit
- 18:0018:00, 9 February 2024 diff hist +8 SetTarget No edit summary current Tag: Visual edit
- 18:0018:00, 9 February 2024 diff hist +8 SetConspirator No edit summary current Tag: Visual edit
- 18:0018:00, 9 February 2024 diff hist +8 EndScheme No edit summary current Tag: Visual edit
- 18:0018:00, 9 February 2024 diff hist +8 Kill No edit summary current Tag: Visual edit
- 17:5917:59, 9 February 2024 diff hist +8 Resume No edit summary current Tag: Visual edit
- 17:5917:59, 9 February 2024 diff hist +8 Pause No edit summary current Tag: Visual edit
- 17:5817:58, 9 February 2024 diff hist +8 Conspirator No edit summary current Tag: Visual edit
- 17:5817:58, 9 February 2024 diff hist +8 Target No edit summary current Tag: Visual edit
- 17:5717:57, 9 February 2024 diff hist +1 Invoke Node No edit summary current Tag: Visual edit
- 17:5717:57, 9 February 2024 diff hist +1 Rule:Invoke Node No edit summary current Tag: Visual edit
- 17:5617:56, 9 February 2024 diff hist +2 Invoke Node No edit summary Tag: Visual edit
- 17:5617:56, 9 February 2024 diff hist −12 Main Page No edit summary Tag: Visual edit
- 17:5517:55, 9 February 2024 diff hist −518 Rule:Invoke Node No edit summary Tag: Visual edit
- 17:5517:55, 9 February 2024 diff hist +105 Rule:Invoke Node No edit summary Tag: Visual edit
- 17:5417:54, 9 February 2024 diff hist +17 N File:Rule-Invoke Node.png No edit summary current
- 17:5317:53, 9 February 2024 diff hist +1,704 N Rule:Invoke Node Created page with "<b>Description</b><div class="description" style="padding-left:35px;">This node executes all methods of the <span style="color:#bf7552">'''IResult'''</span> type that are marked with the <span style="color:#bf7552">['''SchemeAttribute''']. </span></div> thumb|Invoke Node.gif thumb|Invoke Node.gif <syntaxhighlight lang="c#" line="1" start="1"> using UnityEngine; namespace Nullframes.Intrigues.Demo { public class Demo_Method..."
- 17:5117:51, 9 February 2024 diff hist −23 Rule:Return Dual Actor No edit summary current Tag: Visual edit
- 17:5117:51, 9 February 2024 diff hist +6 Rule:Return Dual Actor No edit summary Tag: Visual edit
- 17:5117:51, 9 February 2024 diff hist +69 Rule:Return Dual Actor No edit summary Tag: Visual edit
- 17:5017:50, 9 February 2024 diff hist +5 Rule:Return Dual Actor No edit summary Tag: Visual edit
- 17:5017:50, 9 February 2024 diff hist +17 N File:Rule-Return Dual Actor.png No edit summary current
- 17:4917:49, 9 February 2024 diff hist +89 Rule:Return Dual Actor No edit summary Tag: Visual edit
- 17:4917:49, 9 February 2024 diff hist −12 Rule:Return Dual Actor No edit summary Tag: Visual edit
- 17:4817:48, 9 February 2024 diff hist +2 Return Dual Actor Node No edit summary current
- 17:4817:48, 9 February 2024 diff hist +1 Rule:Return Dual Actor No edit summary Tag: Visual edit
- 17:4817:48, 9 February 2024 diff hist +1 Rule:Return Dual Actor No edit summary Tag: Visual edit
- 17:4717:47, 9 February 2024 diff hist +1,607 N Rule:Return Dual Actor Created page with "== Return [Dual] Actor Node == thumb|Return [Dual] Actor === Overview === The Return [Dual] Actor Node is a powerful component within Intrigues that facilitates the passing of information for two selected actors—designated as the Primary Actor and the Secondary Actor—through a [Dual] port to subsequent nodes in the flow. This node is pivotal for scenarios requiring the coordination or interaction between two specific actors within the..." Tag: Visual edit: Switched
- 17:4617:46, 9 February 2024 diff hist +52 Main Page No edit summary Tag: Visual edit
- 17:4617:46, 9 February 2024 diff hist +87 Rule:Return Actor Node No edit summary Tag: Visual edit
- 17:4517:45, 9 February 2024 diff hist +88 Rule:Return Clan Node No edit summary current Tag: Visual edit
- 17:4417:44, 9 February 2024 diff hist −39 Rule:Return Clan Node No edit summary Tag: Visual edit
- 17:4217:42, 9 February 2024 diff hist +1,025 N Rule:Return Clan Node Created page with "thumb|Return Clan <b>Description</b><div class="description" style="padding-left:35px;">By creating a method in the specified format, you can reference any '''Clan''' of your choice. For example, if you want to reference the Clan of a Conspirator's spouse, the '''Return Clan Node''' will accomplish this for you.</div><syntaxhighlight lang="c#" line="1" start="1"> [GetClan("Get Spouse Clan")] private Clan GetSpouseClan(Scheme scheme) { if (!sc..." Tag: Visual edit: Switched
- 17:4117:41, 9 February 2024 diff hist −247 Rule:Return Actor Node No edit summary Tag: Visual edit
- 17:4017:40, 9 February 2024 diff hist +17 N File:Return Actor Node.png No edit summary current
- 17:3917:39, 9 February 2024 diff hist +1,216 Rule:Return Actor Node No edit summary Tags: Manual revert Visual edit: Switched
- 17:3517:35, 9 February 2024 diff hist −1,216 Rule:Return Actor Node Blanked the page Tags: Blanking Reverted Visual edit
- 17:3517:35, 9 February 2024 diff hist +1,216 N Rule:Return Actor Node Created page with "thumb|Return Actor <b>Description</b><div class="description" style="padding-left:35px;">By creating a method in the specified format, you can reference any actor of your choice. For instance, if you want to reference the '''Heir''' of a '''Conspirator''', the '''Return Actor Node''' will facilitate this for you.</div><syntaxhighlight lang="c#" start="1"> [GetActor("Get Leader")] private Actor GetLeader(Scheme scheme) { return scheme.Conspi..." Tag: Visual edit: Switched
- 17:3417:34, 9 February 2024 diff hist +303 1.0.4 No edit summary current Tag: Visual edit
- 17:3217:32, 9 February 2024 diff hist +194 Main Page No edit summary Tag: Visual edit
- 17:2917:29, 9 February 2024 diff hist +840 N Set Specific Variable Created page with "== Set Specific Variable Node == thumb|Set Specific Variable === Overview === The Set Specific Variable Node within Intrigues allows for the modification of a variable that one actor holds specifically for another actor. This node is crucial for developers aiming to dynamically alter the relationships or states between characters or entities throughout the course of their project. By employing the Set Specific Variable Node, you can ad..." current Tag: Visual edit