User contributions for Tayfunwiki
6 January 2024
- 20:1020:10, 6 January 2024 diff hist +49 1.0.2 No edit summary Tag: Visual edit
- 20:0720:07, 6 January 2024 diff hist −15 1.0.2 No edit summary Tag: Visual edit
- 19:3019:30, 6 January 2024 diff hist +1,381 N 1.0.2 Created page with "=== Upcoming Update: Intrigues Version 1.0.2 === ---- ===== Overview ===== The next update for Intrigues, advancing to version 1.0.2, focuses on enhancing the tool's stability and usability. ===== Key Improvements ===== # Minor Bug Fixes #* Details: Identification and resolution of various small bugs. #* Impact: Improved smoothness and reliability in user experience. # Interface Improvements for the Light Theme #* Details: Enhancements to the user interface when using..." Tag: Visual edit: Switched
- 19:3019:30, 6 January 2024 diff hist +6 Main Page No edit summary Tag: Visual edit
- 17:2017:20, 6 January 2024 diff hist +27 Main Page No edit summary Tag: Visual edit
- 17:1817:18, 6 January 2024 diff hist −17 1.0.1 No edit summary Tag: Visual edit
5 January 2024
- 15:1615:16, 5 January 2024 diff hist −1 Main Page No edit summary Tag: Visual edit
- 15:1515:15, 5 January 2024 diff hist +5 1.0.1 No edit summary Tag: Visual edit
- 15:1315:13, 5 January 2024 diff hist +1 1.0.1 No edit summary Tag: Visual edit
- 15:1315:13, 5 January 2024 diff hist −91 1.0.1 No edit summary Tag: Visual edit
- 15:1215:12, 5 January 2024 diff hist −10 Main Page No edit summary Tag: Visual edit
- 15:1115:11, 5 January 2024 diff hist +15 Main Page No edit summary Tag: Visual edit
- 12:2312:23, 5 January 2024 diff hist +1,437 N GetFamily Created page with "=== IM Class - <code>GetFamily</code> Method === ==== Overview ==== The <code>GetFamily</code> method in the IM class is designed to retrieve a specific family within the game's context by its name or ID. ==== Syntax ==== <syntaxhighlight lang="c#"> public static Family GetFamily(string familyNameOrId) </syntaxhighlight> ==== Description ==== This method locates a family within the game's active list of families using either its name or ID. If a matching family is fou..." current Tag: Visual edit
- 12:2012:20, 5 January 2024 diff hist +1,391 N GetPolicy Created page with "=== IM Class - <code>GetPolicy</code> Method === ==== Overview ==== The <code>GetPolicy</code> method in the IM class is used to retrieve a specific policy by its name or ID within the game's context. ==== Syntax ==== <syntaxhighlight lang="c#"> public static Policy GetPolicy(string policyNameOrId) </syntaxhighlight> ==== Description ==== This method searches for a policy within the game's active list of policies using its name or ID. If it finds a match, it returns t..." current Tag: Visual edit
- 12:1712:17, 5 January 2024 diff hist +1,343 N GetRole Created page with "=== IM Class - <code>GetRole</code> Method === ==== Overview ==== The <code>GetRole</code> method in the IM class is utilized for obtaining a specific role within the game using its name or ID. ==== Syntax ==== <syntaxhighlight lang="c#"> public static Role GetRole(string roleNameOrId) </syntaxhighlight> ==== Description ==== This method searches for a role by its name or unique ID within the game's active role list. If a matching role is found, it returns the corresp..." current Tag: Visual edit
- 12:1512:15, 5 January 2024 diff hist +1,401 N GetClan Created page with "=== IM Class - <code>GetClan</code> Method === ==== Overview ==== The <code>GetClan</code> method in the IM class is used to retrieve a clan within the game based on its name or ID. ==== Syntax ==== <syntaxhighlight lang="c#"> public static Clan GetClan(string clanNameOrID); </syntaxhighlight> ==== Description ==== This method searches for a clan in the game's active clan list using either the clan's name or its unique ID. If a match is found, it returns the correspon..." current Tag: Visual edit
- 12:1012:10, 5 January 2024 diff hist +1,223 N Title Created page with "=== Actor Class - <code>Title</code> Property === ==== Overview ==== The <code>Title</code> property in the Actor class provides the title of an actor based on their assigned role and gender. ==== Description ==== This property dynamically determines the appropriate title for an actor, taking into account their role within the game and their gender. For instance, if an actor's role is "Leader," and their gender is male, the title would be "King," and for a female actor..." current Tag: Visual edit
- 12:0612:06, 5 January 2024 diff hist +1,334 N Role.SetIcon Created page with "=== Role Class - <code>SetIcon</code> Method === ==== Overview ==== The <code>SetIcon</code> method in the Role class allows setting a new graphical icon for a specific role. ==== Syntax ==== <syntaxhighlight lang="c#"> public void SetIcon(Sprite icon) </syntaxhighlight> ==== Description ==== This method updates the visual representation of a role by assigning a new <code>Sprite</code> object as its icon. This is useful for UI elements or any other in-game representat..." current Tag: Visual edit
- 12:0412:04, 5 January 2024 diff hist −40 Main Page No edit summary Tag: Visual edit
- 12:0312:03, 5 January 2024 diff hist +1,431 N Role.SetCapacity Created page with "=== Role Class - <code>SetCapacity</code> Method === ==== Overview ==== The <code>SetCapacity</code> method in the Role class allows setting the maximum number of individuals who can occupy a specific role simultaneously. ==== Syntax ==== <syntaxhighlight lang="c#"> public void SetCapacity(int capacity) </syntaxhighlight> ==== Description ==== This method is used to define or modify the capacity of a role, which is the maximum number of actors that can hold this role..." current Tag: Visual edit
- 12:0212:02, 5 January 2024 diff hist +8 Main Page No edit summary Tag: Visual edit
- 12:0112:01, 5 January 2024 diff hist +1,255 N Role.SetDescription Created page with "=== Role Class - <code>SetDescription</code> Method === ==== Overview ==== The <code>SetDescription</code> method in the Role class is used to update the description of a specific role. ==== Syntax ==== <syntaxhighlight lang="c#"> public void SetDescription(string description) </syntaxhighlight> ==== Description ==== This method modifies the description of a role. The <code>description</code> parameter is a string that defines the new description for the role. ==== U..." current Tag: Visual edit
- 11:5811:58, 5 January 2024 diff hist +1,263 N Role.SetName Created page with "=== Role Class - <code>SetName</code> Method === ==== Overview ==== The <code>SetName</code> method in the Role class allows for changing the name of a specific role. ==== Syntax ==== <syntaxhighlight lang="c#"> public void SetName(string roleName) </syntaxhighlight> ==== Description ==== This method is used to update the name of a role. The <code>roleName</code> parameter specifies the new name to be assigned to the role. ==== Usage ==== Use this method to modify th..." current Tag: Visual edit
- 11:5511:55, 5 January 2024 diff hist −28 Main Page No edit summary Tag: Visual edit
- 11:5111:51, 5 January 2024 diff hist +18 Main Page No edit summary Tag: Visual edit
- 11:4511:45, 5 January 2024 diff hist +1,517 N Role.onRoleNameChanged Created page with "=== Role Class - <code>onRoleNameChanged</code> Event === ==== Overview ==== The <code>onRoleNameChanged</code> event in the Role class is triggered whenever there is a change in the name of a role. ==== Syntax ==== <syntaxhighlight lang="c#"> public event Action<string> onRoleNameChanged; </syntaxhighlight> ==== Description ==== This event is useful for updating UI elements, game mechanics, or other components that rely on the role's name. The event passes the previo..." current Tag: Visual edit
- 11:4011:40, 5 January 2024 diff hist +1,606 N Role.Priority Created page with "=== Role Class - <code>Priority</code> Property === ==== Overview ==== The <code>Priority</code> property in the Role class indicates the hierarchical importance or precedence of a role within the game's structure. ==== Syntax ==== <syntaxhighlight lang="c#"> [field: SerializeField] public int Priority { get; private set; } </syntaxhighlight> ==== Description ==== The <code>Priority</code> property assigns a numerical value to a role, representing its rank or level of..." current Tag: Visual edit
- 11:3611:36, 5 January 2024 diff hist −16 Main Page No edit summary Tag: Visual edit
- 11:3411:34, 5 January 2024 diff hist +1,650 N Role.Icon Created page with "=== Role Class - <code>Icon</code> Property === ==== Overview ==== The <code>Icon</code> property in the Role class is used to retrieve the graphical representation or symbol associated with a specific role. ==== Syntax ==== <syntaxhighlight lang="c#"> [field: SerializeField] public Sprite Icon { get; private set; } </syntaxhighlight> ==== Description ==== This property provides a visual icon for a role, such as an emblem or symbol that represents the nature or status..." current Tag: Visual edit
- 11:3311:33, 5 January 2024 diff hist +80 Main Page No edit summary Tag: Visual edit
- 11:3211:32, 5 January 2024 diff hist +1,689 N Role.Inheritance Created page with "=== Role Class - <code>Inheritance</code> Property === ==== Overview ==== The <code>Inheritance</code> property in the Role class indicates whether a role is inheritable, meaning it can be passed down to another actor, typically upon the role holder's death or retirement. ==== Syntax ==== <syntaxhighlight lang="c#"> [field: SerializeField] public bool Inheritance { get; private set; } </syntaxhighlight> ==== Description ==== This property determines whether a role wit..." current Tag: Visual edit
- 11:2811:28, 5 January 2024 diff hist +1,536 N Role.Capacity Created page with "=== Role Class - <code>Capacity</code> Property === ==== Overview ==== The <code>Capacity</code> property in the Role class specifies the maximum number of individuals who can hold a particular role within a clan or similar group. ==== Syntax ==== <syntaxhighlight lang="c#"> [field: SerializeField] public int Capacity { get; private set; } </syntaxhighlight> ==== Description ==== This property defines the limit on how many actors can simultaneously hold a given role...." current Tag: Visual edit
- 11:2611:26, 5 January 2024 diff hist +1,418 N Role.TitleForFemale Created page with "=== Role Class - <code>TitleForFemale</code> Property === ==== Overview ==== The <code>TitleForFemale</code> property in the Role class is used to define specific titles for female actors holding a particular role. ==== Syntax ==== <syntaxhighlight lang="c#"> [field: SerializeField] public string TitleForFemale { get; private set; } </syntaxhighlight> ==== Description ==== This property assigns gender-specific titles to roles, particularly useful in contexts where tit..." current Tag: Visual edit
- 11:2211:22, 5 January 2024 diff hist +1,382 N Role.TitleForMale Created page with "=== Role Class - <code>TitleForMale</code> Property === ==== Overview ==== The <code>TitleForMale</code> property in the Role class specifies the title assigned to male actors for a given role. ==== Syntax ==== <syntaxhighlight lang="c#"> [field: SerializeField] public string TitleForMale { get; private set; } </syntaxhighlight> ==== Description ==== This property is used to define gender-specific titles for roles. It is particularly relevant in settings where titles..." current Tag: Visual edit
- 11:1611:16, 5 January 2024 diff hist +1,443 N Role.Description Created page with "=== Role Class - <code>Description</code> Property === ==== Overview ==== The <code>Description</code> property in the Role class provides a detailed explanation of a character's role within the game. ==== Syntax ==== <syntaxhighlight lang="c#"> [field: SerializeField] public string Description { get; private set; } </syntaxhighlight> ==== Description ==== This property conveys the responsibilities, significance, and general characteristics of a role. It's used to giv..." current Tag: Visual edit
- 11:1411:14, 5 January 2024 diff hist +1,346 N Role.RoleName Created page with "=== Role Class - <code>RoleName</code> Property === ==== Overview ==== The <code>RoleName</code> property in the Role class identifies the name of a role assigned to a character in the game. ==== Syntax ==== <syntaxhighlight lang="c#"> [field: SerializeField] public string RoleName { get; private set; } </syntaxhighlight> ==== Description ==== This property provides a human-readable name for a role, such as "Doctor," "Warrior," or "Leader." It is used to identify the..." current Tag: Visual edit
- 11:1111:11, 5 January 2024 diff hist +1,327 N Role.ID Created page with "=== Role Class - <code>ID</code> Property === ==== Overview ==== The <code>ID</code> property in the Role class uniquely identifies each role within the game. ==== Syntax ==== <syntaxhighlight lang="c#"> [field: SerializeField] public string ID { get; private set; } </syntaxhighlight> ==== Description ==== This property holds a unique identifier for a role, ensuring that each role can be distinctly recognized and referred to within the game's systems. It's crucial for..." current Tag: Visual edit
- 11:0611:06, 5 January 2024 diff hist +1,603 N Policy.SetIcon Created page with "=== Policy Class - <code>SetIcon</code> Method === ==== Overview ==== The <code>SetIcon</code> method in the Policy class allows for updating the visual representation of a policy with a new icon. ==== Syntax ==== <syntaxhighlight lang="c#"> public void SetIcon(Sprite icon) </syntaxhighlight> ==== Description ==== This method is used to change the icon of a policy. Icons are an integral part of UI design, helping players quickly identify different policies. Changing a..." current Tag: Visual edit
- 11:0111:01, 5 January 2024 diff hist +1,667 N Policy.SetDescription Created page with "=== Policy Class - <code>SetDescription</code> Method === ==== Overview ==== The <code>SetDescription</code> method in the Policy class is used to update the description of a policy. ==== Syntax ==== <syntaxhighlight lang="c#"> public void SetDescription(string description) </syntaxhighlight> ==== Description ==== This method allows for dynamically updating the description of a policy during the game. It's useful for providing more context or modifying the narrative a..." current Tag: Visual edit
- 10:2910:29, 5 January 2024 diff hist +1,595 N Policy.SetName Created page with "=== Policy Class - <code>SetName</code> Method === ==== Overview ==== The <code>SetName</code> method in the Policy class is used to change the name of a policy. ==== Syntax ==== <syntaxhighlight lang="c#"> public void SetName(string policyName) </syntaxhighlight> ==== Description ==== This method allows for dynamically updating the name of a policy during runtime. It is particularly useful when policies need to be renamed based on game events or player actions. ====..." current Tag: Visual edit
- 10:2210:22, 5 January 2024 diff hist +1,671 N Policy.Icon Created page with "=== Policy Class - <code>Icon</code> Property === ==== Overview ==== The <code>Icon</code> property in the Policy class represents the visual symbol or graphic associated with a specific policy, like "Economy." ==== Syntax ==== <syntaxhighlight lang="c#"> [field: SerializeField] public Sprite Icon { get; private set; } </syntaxhighlight> ==== Description ==== This property holds a <code>Sprite</code> object which serves as the icon for the policy. It can be used in th..." current Tag: Visual edit
- 10:1510:15, 5 January 2024 diff hist +2,012 N Policy.onPolicyNameChanged Created page with "=== Policy Class - <code>onPolicyNameChanged</code> Event === ==== Overview ==== The <code>onPolicyNameChanged</code> event in the Policy class is triggered when the name of a policy is changed. It's useful for updating UI elements or other game components that depend on the policy name. ==== Syntax ==== <syntaxhighlight lang="c#"> public event Action<string> onPolicyNameChanged; </syntaxhighlight> ==== Description ==== This event is attached to a specific policy and..." current Tag: Visual edit
- 10:0110:01, 5 January 2024 diff hist +1,935 N Policy.Description Created page with "== <code>Description</code> Property in Policy Class == === Overview === The <code>Description</code> property in the Policy class is essential for providing detailed information about each policy within the game. It enriches player understanding by elaborating on what each policy entails and its implications in the game world. === Property Definition === <syntaxhighlight lang="c#"> [field: SerializeField] public string Description { get; private set; } </syntaxhighlig..." current Tag: Visual edit
- 00:2200:22, 5 January 2024 diff hist +1 Main Page No edit summary Tag: Visual edit
- 00:2200:22, 5 January 2024 diff hist +95 Main Page No edit summary Tag: Visual edit
- 00:0400:04, 5 January 2024 diff hist +83 Main Page No edit summary Tag: Visual edit
- 00:0000:00, 5 January 2024 diff hist +1,840 N Policy.PolicyName Created page with "== <code>PolicyName</code> Property in Policy Class == === Overview === The <code>PolicyName</code> property in the Policy class serves as a key attribute for defining and recognizing different policies within the game. It provides a human-readable name for each policy, crucial for both players and developers. === Property Definition === <syntaxhighlight lang="c#"> [field: SerializeField] public string PolicyName { get; private set; } </syntaxhighlight> === Descriptio..." current Tag: Visual edit
4 January 2024
- 23:5923:59, 4 January 2024 diff hist +1,856 N Policy.ID Created page with "== <code>ID</code> Property in Policy Class == === Overview === The <code>ID</code> property in the Policy class is crucial for uniquely identifying each policy within the game's framework. This property is vital for managing and referencing different policies effectively. === Property Definition === <syntaxhighlight lang="c#"> [field: SerializeField] public string ID { get; private set; } </syntaxhighlight> === Description === * <code>ID</code> holds a unique identi..." current Tag: Visual edit
- 23:4523:45, 4 January 2024 diff hist +2,163 N Culture.MaleNames Created page with "== <code>MaleNames</code> Property in Culture Class == === Overview === The <code>MaleNames</code> property in the Culture class provides a list of male names that are commonly used within a specific culture in the game. This property plays a significant role in representing cultural diversity and authenticity in character names. === Property Definition === <syntaxhighlight lang="c#"> public IEnumerable<string> MaleNames => maleNames; </syntaxhighlight> === Descriptio..." current Tag: Visual edit
- 23:4423:44, 4 January 2024 diff hist +2,043 N Culture.FemaleNames Created page with "== <code>FemaleNames</code> Property in Culture Class == === Overview === The <code>FemaleNames</code> property in the Culture class retrieves a collection of female names commonly used within a specific culture in the game. This is a key feature for character naming and cultural representation. === Property Definition === <syntaxhighlight lang="c#"> public IEnumerable<string> FemaleNames => femaleNames; </syntaxhighlight> === Description === * <code>FemaleNames</cod..." current Tag: Visual edit